[Papervision3D] Rhinos
John Grden
neoriley at gmail.com
Sun Feb 4 16:42:10 EST 2007
Man, where were you when I was doing the Xwing ;) Render> Render Texure - -
LOVE YOU
On 2/4/07, Richard Leggett <rleggett at gmail.com> wrote:
>
> Hey Austin, I think the easiest way by far is to texture the object as
> you would normally do in 3DS MAX, just using seperate materials (or sub
> object materials which is a type of material in 3DS max that allows you to
> apply seperate materials to particular polygons of a mesh - this one is
> explained in the help) and then applying them to various parts of your
> model, finally adding the UVW Unwrap, just as with John's tutorial, but the
> extra step is tochoose the menu option:
>
> Render > Render Texture
>
> This lets you render out a single image that maps back to the model
> automatically, and saves the trial and error of creating the texture using
> Photoshop and the output from the UVW unwrap operation. It also allows you
> to "bake" in the lighting, which is a very important step, particularly if
> your textures are quite plain. You'll still have to attach the meshes that
> the texture is for (in the current Papervision at least?), but this gives
> probably the easiest way of generating a texture map for a mesh, not to
> mention the ability to bake in lighting, at least in my opinion anyway.
>
> Rich
>
> ------------------------------
> *From:* Papervision3D-bounces at osflash.org [mailto:
> Papervision3D-bounces at osflash.org] *On Behalf Of *Austin Kottke
> *Sent:* 04 February 2007 21:25
> *To:* Papervision3D at osflash.org
> *Subject:* Re: [Papervision3D] Rhinos
>
> Dear Carlos,
>
> This is phenomenal.
>
> Is there some tutorial on how to properly texture in 3d studio for
> novice U/V texture mappers
> and how to get this in papervision, etc. I understand that you just load a
> JPEG that gets mapped
> in 3ds, however - is there some exact tutorial on doing it right?
>
> I saw John Grden's post, however I'm still a bit unclear on the exact
> way to do it.
>
> Thanks for your help.
>
> Best, Austin
>
>
> *---------- Original Message -----------*
> From: "Carlos Ulloa" <c4rl054321 at gmail.com>
> To: Papervision3D at osflash.org
> Sent: Sun, 4 Feb 2007 16:22:12 +0000
> Subject: [Papervision3D] Rhinos
>
> > For those of you that remember the Rhino AS2 demo, here's a AS3 version
> I did while testing instance creation.
> >
> > http://www.papervision3d.org/demos/rhinos
> >
> > This time is 5 rhinos, just under the magic number of 5,000 polys per
> frame.
> >
> > The source code shows how to create multiple instances of the same
> geometry.
> >
> > var rhinoSymbol:Ase = new Ase( new BitmapAssetMaterial( " Rhino.jpg" ),
> "Rhino.ASE", 0.005 );
> >
> > for( var i:Number = 0; i < 5; i++ )
> > {
> > var rhinoInstance:DisplayObject3D = scene.addChild( rhinoSymbol );
> > rhinoInstance.x = i * 500 - 1000;
> > }
> >
> > C4RL05
> > // noventaynueve.com
> > // papervision3d.org
> >
> *------- End of Original Message -------*
>
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>
--
[ JPG ]
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