[Papervision3D] Revision 30
Marco Secchi
loziosecchi at gmail.com
Tue Feb 6 02:29:14 EST 2007
I've got the same error, with also property n42
Marco
Il giorno 06/feb/07, alle ore 05:55, ricardo cabello ! mr.doob ha
scritto:
> This is what I got with the new revision :S!
>
> DisplayObject3D: Plane01
> ReferenceError: Error #1069: Property n41 not found on
> org.papervision3d.core.Matrix3D and there is no default value.
> at org.papervision3d.scenes::DisplayObject3D/copyTransform()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::parseNode()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::parseScene()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::buildCollada()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::onComplete()
> at flash.events::EventDispatcher/
> flash.events:EventDispatcher::dispatchEventFunction()
> at flash.events::EventDispatcher/dispatchEvent()
> at flash.net::URLLoader/flash.net:URLLoader::onComplete()
> DisplayObject3D: GeoSphere01
> ReferenceError: Error #1069: Property n41 not found on
> org.papervision3d.core.Matrix3D and there is no default value.
> at org.papervision3d.scenes::DisplayObject3D/copyTransform()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::parseNode()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::parseScene()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::buildCollada()
> at org.papervision3d.core.utils::Collada/
> org.papervision3d.core.utils:Collada::onComplete()
> at flash.events::EventDispatcher/
> flash.events:EventDispatcher::dispatchEventFunction()
> at flash.events::EventDispatcher/dispatchEvent()
> at flash.net::URLLoader/flash.net:URLLoader::onComplete()
>
>
>
> On 2/5/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>> Hello,
>>
>> I've just committed another revision.
>>
>> This time, the new Matrix3D class has been optimized as a 4x3 matrix.
>>
>> That should increase performance substantially when projecting
>> vertices, but
>> since that's already pretty fast, overall performance doesn't seem
>> to be
>> affected much.
>>
>> I've also removed the old examples to avoid further confusion.
>>
>> C4RL05
>> // noventaynueve.com
>> // papervision3d.org
>>
>> _______________________________________________
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>
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