[Papervision3D] Of raw optimization in AS3
Evan Metheny
evanpmeth at gmail.com
Mon Feb 12 17:53:28 EST 2007
> I'm a little suspicious of AS array access times, would storing the
vertices
> and faces as linked lists be faster?
>
You're 100% right (cf my other post.)
So sine/cosine lookup tables are out of the question.
Hopefully in later versions of AS the array access speed will increase.
Sine/Cosine tables are an easy way to speed up performance if the language
supports it. AS is still a baby.
-EvanPMeth
On 2/12/07, Guillaume Mureu <guillaume.mureu at free.fr> wrote:
>
> Thanks
> > However, using fixed point arithmetic in PV3D would be a real nightmare
> -
> > debugging is a total pain, not to mention that it would steepen the
> learning
> > curve for people coming from the 2D Flash world.
> >
> With int/uint arithmetic being so slow, there is finally no need to dig
> up oldschool trickery.
> > I'm a little suspicious of AS array access times, would storing the
> vertices
> > and faces as linked lists be faster?
> >
> You're 100% right (cf my other post.)
> So sine/cosine lookup tables are out of the question.
> > Welcome to the group, Jake
> Exactly :)
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070212/fc326fcc/attachment.htm
More information about the Papervision3D
mailing list