[Papervision3D] Of raw optimization in AS3
evanpmeth at gmail.com
Mon Feb 12 17:53:28 EST 2007
> I'm a little suspicious of AS array access times, would storing the
> and faces as linked lists be faster?
You're 100% right (cf my other post.)
So sine/cosine lookup tables are out of the question.
Hopefully in later versions of AS the array access speed will increase.
Sine/Cosine tables are an easy way to speed up performance if the language
supports it. AS is still a baby.
On 2/12/07, Guillaume Mureu <guillaume.mureu at free.fr> wrote:
> > However, using fixed point arithmetic in PV3D would be a real nightmare
> > debugging is a total pain, not to mention that it would steepen the
> > curve for people coming from the 2D Flash world.
> With int/uint arithmetic being so slow, there is finally no need to dig
> up oldschool trickery.
> > I'm a little suspicious of AS array access times, would storing the
> > and faces as linked lists be faster?
> You're 100% right (cf my other post.)
> So sine/cosine lookup tables are out of the question.
> > Welcome to the group, Jake
> Exactly :)
> Papervision3D mailing list
> Papervision3D at osflash.org
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