[Papervision3D] Collada Animation - advise needed
c4rl054321 at gmail.com
Thu Feb 15 13:56:43 EST 2007
Haven't even looked into it yet.
Ideally we would have to implement keyframes into the GeometryObject3D
(instead of vertices being an array, I imagine it could become an array of
arrays). Phil did a very nice implementation for the MD2 animation. We would
have to extend it to support geometries.
Not sure if what you need is skeletons. That probably would take longer to
implement in the engine and to parse.
If you are up for it, please let me know and I give you a hand.
On 15/02/07, Tim Knip <tim.knip at gmail.com> wrote:
> Working on the Collada importer to include animations (MAX model using
> Just checking: is anyone by chance working on Collada animation already?
> Wouldn't want to do double work ;-)
> Papervision3D mailing list
> Papervision3D at osflash.org
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