[Papervision3D] weapons
Carlos Ulloa
c4rl054321 at gmail.com
Mon Feb 19 10:52:45 EST 2007
Not sure how that would work with what Ralph is doing, but I'm definitely
interested :)
C4RL05
// noventaynueve.com
// papervision3d.org
On 19/02/07, Paper World <worldofpaper at googlemail.com> wrote:
>
> yeah, when i get home later i'll stick 'em in the post for you.... sorry,
> but i've lost all content off my work machine after the disk decided to
> collapse in on itself... i hate computers
>
> On 2/19/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:
> >
> > Sprite3D and Line3D classes sounds very well, In fact, I really need
> > them for a couple of demos I've in mind!! :)
> > And chance to get a copy of them? :D
> >
> > Cheers,
> >
> > --
> > Ricardo Cabello ~ Mr.doob
> > Designer + Developer
> >
> > Web: http://mrdoob.com
> > RSS feed: http://mrdoob.com/rss.php
> > MSN: info at mrdoob.com
> >
> >
> > Paper World wrote:
> > > that's created a really disturbing mental image, john, thanks!
> > >
> > > Carlos, to get all this working i've created a couple of extra classes
> >
> > > in my local copy of papervision - not sure if these would be useful to
> > > you - but i have a Sprite3D class for placing 2D objects in a 3D scene
> > > and Line3D for handling rendering lines in a scene. i've also played
> > > with the Box class that was posted to the list a while ago to create a
> > > BoudingBox class and OrientedBoundingBox class - once i've tidied them
> > > up a bit i'll send you copies.
> > >
> > > T
> > >
> > >
> > > On 2/19/07, *John Grden* <neoriley at gmail.com
> > > <mailto:neoriley at gmail.com>> wrote:
> > >
> > > DOOD you \m/
> > >
> > > weapon's hash tables, lasers, missles, targeting...this is flash
> > > viagra.
> > >
> > > On 2/19/07, *Paper World* < worldofpaper at googlemail.com
> > > <mailto:worldofpaper at googlemail.com>> wrote:
> > >
> > > Cracked it!
> > >
> > > Right, i've still got some work to do implementing things
> > > propertly in the framework - but i'll post a demo later on
> > > today for you to see the basics.
> > >
> > > There are currently two types of weapon - there's a laser
> > > weapon - which is currently just a 1px line that's drawn from
> > > the source to a distance away from it on a vector. There's
> > > also a 'PaperworldProjectile' which can be either a normal
> > > 'bullet' fired out from the source along a vector that just
> > > keeps on going for a specified lifetime. I'm also putting the
> > > finishing touches to a targetable missile which works like
> > this:
> > >
> > > when another vehicle comes into the centre of the player's
> > > screen they're able to click on it to target that vehicle.
> > > Then, anytime after that they're able to fire a missile and
> > > that missile will leave their ship and head directly for the
> > > targeted vessel.
> > >
> > > All weapons extend a display class and implement an interface
> > > (PaperworldWeapon) - each PaperworldVehicle instance has a
> > > hashtable of weapons so a user will be able to scroll through
> > > a list of their weapons to select (or we keep them as they are
> > > now, as key commands - we can decide that a little later).
> > >
> > > collision detection is basic, though, and needs a little more
> > > work to get it robust enough to use.
> > >
> > > I've got to take the dog to the vet's this morning, which
> > > means i need to work some extra hours to make for the time off
> >
> > > - but i'll try and get a demo up as soon aspossible so you can
> > > see something at least.
> > >
> > > Not long Now!
> > >
> > > T
> > >
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> > >
> > >
> > >
> > >
> > >
> > > --
> > > [ JPG ]
> > > _______________________________________________
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> > >
> > >
> > >
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