[Papervision3D] weapons

Carlos Ulloa c4rl054321 at gmail.com
Mon Feb 19 10:52:45 EST 2007


Not sure how that would work with what Ralph is doing, but I'm definitely
interested :)

C4RL05
// noventaynueve.com
// papervision3d.org


On 19/02/07, Paper World <worldofpaper at googlemail.com> wrote:
>
> yeah, when i get home later i'll stick 'em in the post for you.... sorry,
> but i've lost all content off my work machine after the disk decided to
> collapse in on itself... i hate computers
>
> On 2/19/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:
> >
> > Sprite3D and Line3D classes sounds very well, In fact, I really need
> > them for a couple of demos I've in mind!! :)
> > And chance to get a copy of them? :D
> >
> > Cheers,
> >
> > --
> > Ricardo Cabello ~ Mr.doob
> > Designer + Developer
> >
> > Web: http://mrdoob.com
> > RSS feed: http://mrdoob.com/rss.php
> > MSN: info at mrdoob.com
> >
> >
> > Paper World wrote:
> > > that's created a really disturbing mental image, john, thanks!
> > >
> > > Carlos, to get all this working i've created a couple of extra classes
> >
> > > in my local copy of papervision - not sure if these would be useful to
> > > you - but i have a Sprite3D class for placing 2D objects in a 3D scene
> > > and Line3D for handling rendering lines in a scene. i've also played
> > > with the Box class that was posted to the list a while ago to create a
> > > BoudingBox class and OrientedBoundingBox class - once i've tidied them
> > > up a bit i'll send you copies.
> > >
> > > T
> > >
> > >
> > > On 2/19/07, *John Grden* <neoriley at gmail.com
> > > <mailto:neoriley at gmail.com>> wrote:
> > >
> > >     DOOD you \m/
> > >
> > >     weapon's hash tables, lasers, missles, targeting...this is flash
> > >     viagra.
> > >
> > >     On 2/19/07, *Paper World* < worldofpaper at googlemail.com
> > >     <mailto:worldofpaper at googlemail.com>> wrote:
> > >
> > >         Cracked it!
> > >
> > >         Right, i've still got some work to do implementing things
> > >         propertly in the framework - but i'll post a demo later on
> > >         today for you to see the basics.
> > >
> > >         There are currently two types of weapon - there's a laser
> > >         weapon - which is currently just a 1px line that's drawn from
> > >         the source to a distance away from it on a vector. There's
> > >         also a 'PaperworldProjectile' which can be either a normal
> > >         'bullet' fired out from the source along a vector that just
> > >         keeps on going for a specified lifetime. I'm also putting the
> > >         finishing touches to a targetable missile which works like
> > this:
> > >
> > >         when another vehicle comes into the centre of the player's
> > >         screen they're able to click on it to target that vehicle.
> > >         Then, anytime after that they're able to fire a missile and
> > >         that missile will leave their ship and head directly for the
> > >         targeted vessel.
> > >
> > >         All weapons extend a display class and implement an interface
> > >         (PaperworldWeapon) - each PaperworldVehicle instance has a
> > >         hashtable of weapons so a user will be able to scroll through
> > >         a list of their weapons to select (or we keep them as they are
> > >         now, as key commands - we can decide that a little later).
> > >
> > >         collision detection is basic, though, and needs a little more
> > >         work to get it robust enough to use.
> > >
> > >         I've got to take the dog to the vet's this morning, which
> > >         means i need to work some extra hours to make for the time off
> >
> > >         - but i'll try and get a demo up as soon aspossible so you can
> > >         see something at least.
> > >
> > >         Not long Now!
> > >
> > >         T
> > >
> > >         _______________________________________________
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> > >
> > >
> > >
> > >
> > >
> > >     --
> > >     [  JPG  ]
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> > >
> > >
> > >
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