[Papervision3D] Papervision text animation
ricardo cabello ~ mr.doob
info at mrdoob.com
Tue Feb 20 22:58:50 EST 2007
Cool!
Make the background a little bit darker, and you got it! :D
--
Ricardo Cabello ~ Mr.doob
Designer + Developer
Web: http://mrdoob.com
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MSN: info at mrdoob.com
Felix Turner wrote:
> Hi,
>
> I'm having fun trying to create an 'After Effects' style text animation
> using papervision, combined w some flash 8 filters + tweens:
> http://www.airtightinteractive.com/projects/papervision_tests/splash/
>
> Cheers,
>
> - Felix
>
>
>
>
>> -----Original Message-----
>> From: Papervision3D-bounces at osflash.org
>> [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Paul Spitzer
>> Sent: Tuesday, February 20, 2007 10:38 PM
>> To: Papervision3D at osflash.org
>> Subject: Re: [Papervision3D] Z Sorting Issues
>>
>> Sorting works great! Thanks.
>>
>>
>> Carlos Ulloa wrote:
>>
>>> Hi Paul,
>>>
>>> I believe it's much simpler that you think.
>>>
>>>
>>>>> The solution is to group all the objects into one in the 3D
>>>>> package you are using.
>>>>>
>>>> That works but I don't think it will work for my purposes. For
>>>>
>>> instance,
>>>
>>>> instead of a simple cube imagine this was a character
>>>>
>> that needed to
>>
>>>> move independently of the rest of the scene. Not sure I
>>>>
>> can do that
>>
>>>> if I join the objects. I did try just grouping them in
>>>>
>> Blender but
>>
>>>> that didn't work. Seems like it needs to be a single mesh.
>>>>
>>> Not sure how Blender works, but if objects are grouped, you
>>>
>> can still
>>
>>> move each child independently. It doesn't have to be a
>>>
>> single mesh for
>>
>>> it to sort well.
>>>
>>>
>>>>> You can also create a root object and addCollada to it.
>>>>>
>>>>> var rootObj:DisplayObject3D = new DisplayObject3D( "root" );
>>>>> rootObj.addCollada( ... );
>>>>>
>>>> I assume you meant DisplayObjectContainer3D?
>>>>
>> DisplayObject3D doesn't
>>
>>>> have an addCollada method. I'm already using
>>>> DisplayObjectContainer3D's
>>>>
>>> I meant DisplayObject3D. Both DisplayObject3D and the scenes extend
>>> DisplayObjectContainer3D, so they all have the addCollada method.
>>>
>>>
>>>> addCollada method. Which I actually had to modify for my
>>>>
>> needs. I'm
>>
>>>> curious what the intended usage of the method is. It
>>>>
>> doesn't appear
>>
>>>> to add the objects to the scene. I had to add a
>>>>
>> getChildren method
>>
>>>> and manually add them after the file is loaded and parsed.
>>>>
>>> The addCollada method only adds to the scene if you do
>>> scene.addCollada. If you do obj.addCollada it adds the
>>>
>> parsed objects
>>
>>> as children to the obj object.
>>>
>>>
>>>> DisplayObjectContainer3D is a little baffling for me in
>>>>
>> general. I
>>
>>>> keep wanting to use it to group objects and perform
>>>>
>> transformations
>>
>>>> to the group (in a new group coordinate system) -- would
>>>>
>> be very useful.
>>
>>> Or, be
>>>
>>>> able to add the entire DisplayObjectContainer3D to the
>>>>
>> scene. Seems
>>
>>>> like I might be misunderstanding its intended use.
>>>>
>>> DisplayObjectContainer3D class is an abstract class that
>>> DisplayObject3D and the scenes extend to get children functionality.
>>> Under normal circumstances you shouldn't need to use it, even less
>>> modify it :) The idea is that the contents of the core package are
>>> for development use only.
>>>
>>> Use DisplayObject3D instead.
>>>
>>> C4RL05
>>> // noventaynueve.com <http://noventaynueve.com> //
>>>
>> papervision3d.org
>>
>>> <http://papervision3d.org>
>>>
>>>
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>
>
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