[Papervision3D] How to render the illumination to a texture for Papervision3D widh 3D Studio MAX
neoriley at gmail.com
Wed Feb 21 10:57:15 EST 2007
LOL You beat me to it man!!
I spent the last 2 days beating the crap out of max to shaded maps and
figure out how to do it correctly (creating a process that works everytime)
- its basically what you just posted ;)
One thing I found is that if you draw a line object and extrude, you need to
convert that to editable mesh before unwrapping the uvw's or the export
won't happen correctly with the collada file. I was going crazy with an
arrow object I created and the mapping looked fine in max, but nothing
showed up in my model previewer.
Thanks for putting this out ther ricardo, very cool!
On 2/21/07, ricardo cabello ~ mr.doob <info at mrdoob.com> wrote:
> Hey there,
> Here is a tutorial for you guys! Its time to do pretty things with
> Papervision3D ;)
> Hope you like it, and that someone finds it useful.
> Ricardo Cabello ~ Mr.doob
> Designer + Developer
> Web: http://mrdoob.com
> RSS feed: http://mrdoob.com/rss.php
> MSN: info at mrdoob.com
> Papervision3D mailing list
> Papervision3D at osflash.org
[ JPG ]
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