[Papervision3D] Oddness in a cityscape collada export (advice sought)
Tom Richardson
kwarismian at gmail.com
Wed Feb 21 16:29:32 EST 2007
Just a shot in the dark, but turn on show-normals in 3dsmax and make
sure some of them didn't get flipped on you. That could cause your
"disappearing walls" problem.
Also, I haven't looked at your project yet, but be sure your city
scape is broken into different files that you are resembling into your
"cityscape" within your project. You can more efficiently do things
like collision detection, Level-of-Detail, and culling if you have
seperate objects to work from.
However, I don't know what your ambitions are. If I get some time
later today I will look through your files and see if I can get a more
specific answer for you.
Best of Luck,
Tom Richardson
Developer - Slingshot LLC.
On 2/21/07, Tai U <t.u at bigspaceship.com> wrote:
> Woop. Sorry, of course.
>
> Full source is available here:
>
> http://appliedliberally.com/blog/demos/city/demo.zip
>
> ...with all of the important code right there in the root Main.as file. It's in a state of mild ugliness, since it's a POC I whipped up pretty quickly.
>
> Thanks again!
>
>
> Tai U / Big Spaceship
> 45 Main Street Suite 716 / Brooklyn, NY 11201 / 718 222 0281
>
>
> http://www.bigspaceship.com / http://www.motherboard.nu / http://www.labs.bigspaceship.com
>
>
> ----- Original Message -----
> From: "Evan Metheny" <evanpmeth at gmail.com>
> To: Papervision3D at osflash.org
> Sent: Wednesday, February 21, 2007 3:36:50 PM (GMT-0500) US/Eastern
> Subject: Re: [Papervision3D] Oddness in a cityscape collada export (advice sought)
>
> What does your source look like?
>
> Maybe we can help. I see the collada file but no action script. Maybe the material is not initiated correctly.
>
> -EvanPMeth
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