[Papervision3D] using text fields textures?

De'Angelo Richardson dialeoson at yahoo.com
Mon Feb 26 14:21:20 EST 2007


Thanks. It's good to know.
   
  -De'Angelo

Carlos Ulloa <c4rl054321 at gmail.com> wrote:
  The Poster object (which was a texture sized plane) was replaced by the Plane object.

If you don't give any size arguments to Plane, it takes the size of the texture. If you don't give height, width is used as a scaling factor. 

You should be able to replace Poster with Plane directly.

That live 3d text is amazing. First time I saw it I was sure it wasn't PV3D.

C4RL05
// noventaynueve.com
// papervision3d.org


  On 26/02/07, De'Angelo Richardson <dialeoson at yahoo.com> wrote:    I had done it in as2. http://lab.dlrmedia.net/pv3d/live_3d_text.html
  I will also post an as3 version soon. 
   
  The source is attached with the poster object.
    

david jhave johnston < jhave2 at gmail.com> wrote:

    Is it currently possible to wrap text as texture? 
If i understand correctly, MovieAssetMaterial converts to bitmap which would make dynamic text unfeasible...
I wasn't able to get it to work (but then again I am a total as3 newbie), 
just want to check to see if its even feasible>... 

thanks for the remarkable codebase....
david
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