[Papervision3D] using text fields textures? (De'Angelo Richardson)
david jhave johnston
jhave2 at gmail.com
Mon Feb 26 14:38:02 EST 2007
Thanks very much De'Angelo and Carlos!
The code and Plane hint are very helpful.
> Message: 3
> Date: Mon, 26 Feb 2007 11:21:20 -0800 (PST)
> From: De'Angelo Richardson <dialeoson at yahoo.com>
> Subject: Re: [Papervision3D] using text fields textures?
> To: Papervision3D at osflash.org
> Message-ID: <762479.7920.qm at web31514.mail.mud.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
> Thanks. It's good to know.
> Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> The Poster object (which was a texture sized plane) was replaced by the
> Plane object.
> If you don't give any size arguments to Plane, it takes the size of the
> texture. If you don't give height, width is used as a scaling factor.
> You should be able to replace Poster with Plane directly.
> That live 3d text is amazing. First time I saw it I was sure it wasn't
> // noventaynueve.com
> // papervision3d.org
> On 26/02/07, De'Angelo Richardson <dialeoson at yahoo.com> wrote: I had
> done it in as2. http://lab.dlrmedia.net/pv3d/live_3d_text.html
> I will also post an as3 version soon.
> The source is attached with the poster object.
> david jhave johnston < jhave2 at gmail.com> wrote:
> Is it currently possible to wrap text as texture?
> If i understand correctly, MovieAssetMaterial converts to bitmap which
> would make dynamic text unfeasible...
> I wasn't able to get it to work (but then again I am a total as3 newbie),
> just want to check to see if its even feasible>...
> thanks for the remarkable codebase....
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Papervision3D