[Papervision3D] Borderline polygon count

Ralph Hauwert r.hauwert at gmail.com
Tue Feb 27 03:07:14 EST 2007


Good luck, and enjoy!

On 2/27/07, Anthony Tambrin <copet80 at gmail.com> wrote:
> Thanks Ralph :) Glad to hear that. I'm looking forward to going home now and
> trying the pv3d.
>
> Cheers,
> Anthony
>
>
>
> On 2/27/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
> > Anthony,
> >
> > This depends entirely on the kind of implementation you'll use it for,
> > but I'd say that with 307 poly's and a reasonably sized texture you
> > should be ok.
> >
> > Ralph.
> >
> > On 2/27/07, Anthony Tambrin < copet80 at gmail.com> wrote:
> > > Hi everyone,
> > >
> > > I have a textured, low-poly model of a house interior, with a total of
> 307
> > > polygon count. I haven't yet tried exporting it to collada, basically I
> just
> > > want to make it work with pv3d on graceful frame rate. Do you think this
> > > will run okay in general?
> > >
> > > Cheers,
> > > Anthony
> > >
> > > _______________________________________________
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> > >
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> > >
> > >
> >
> >
> > --
> > Ralph Hauwert
> > FlashCoder
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> >
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> >
>
>
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>


-- 
Ralph Hauwert
FlashCoder



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