[Papervision3D] Borderline polygon count
Anthony Tambrin
copet80 at gmail.com
Tue Feb 27 17:40:01 EST 2007
Thanks Carlos. I will try several polygon counts and see which one's best.
When you said divide the polygon to avoid perspective distortion, and as I'm
not familiar with texture rendering in pv3d, does it mean larger surfaces
will have more distortion than smaller surfaces?
In any case, I'm very happy with the fact that texturing is possible with
pv3d, that opens the door wide i guess :)
Cheers,
Anthony
On 2/27/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> A house interior with walls, floors and ceilings would probably need
> polygons to be divided into smaller ones to avoid perspective distortion.
>
> It's a good idea to try different poly counts to understand how the engine
> responds, so don't be afraid to aim too high.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
> On 27/02/07, Anthony Tambrin <copet80 at gmail.com> wrote:
>
> > Hi everyone,
> >
> > I have a textured, low-poly model of a house interior, with a total of
> > 307 polygon count. I haven't yet tried exporting it to collada, basically I
> > just want to make it work with pv3d on graceful frame rate. Do you think
> > this will run okay in general?
> >
> > Cheers,
> > Anthony
> >
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