[Papervision3D] Simulating light

Ralph Hauwert r.hauwert at gmail.com
Wed Feb 28 16:26:38 EST 2007


Roland,

Honestly, it won't kill it. We have already applied the basics for the
new revision. We've got the demo's here. I've posted these here
before, sorry for reposting.

http://www.unitzeroone.com/papervision/paperPhong/Main.html
http://www.unitzeroone.com/papervision/paperPlanet/Main.html
http://www.unitzeroone.com/papervision/bumpmapRhino/Main.html

We are still sorting out lots of things and optimizing to have the API
handle this in the most easy form, but basically it's intergrated.

Ralph.


On 2/28/07, Roland Cozzolino <rcozzolino at verizon.net> wrote:
> My concern about utilizing game mathematics to simulate light is that it
> will kill the rendering engine (i.e. speed), but I will try the
> "conventional" way and see what happens.
>
> -----Original Message-----
> From: Papervision3D-bounces at osflash.org
> [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Ralph Hauwert
> Sent: Wednesday, February 28, 2007 4:12 PM
> To: Papervision3D at osflash.org
> Subject: Re: [Papervision3D] Simulating light
>
> Roland,
>
> Just to be sure we are on the same page : your intention is to bend
> the geometry a plane with a transparent light on it ? If so, I must
> say it's a creative solution indeed..but I have my doubts about it
> working, it's a highly unconventional way of lighting.
>
> Ralph.
>
> On 2/28/07, Roland Cozzolino <rcozzolino at verizon.net> wrote:
> > Imagine water rolling off a wall.  When running down the wall it conforms
> > the wall (lets assume its perfectly flat and perpendicular to the ground).
> > Once it starts to hit the floor it bends 90 degrees.  You can pull off the
> > same effect with lighting by conforming a light plane to its surroundings
> > and essentially bending the plane.  I know it sounds real abstract, but
> aim
> > a flashlight at the corner of a room and it will produce a circle that is
> > bent 90 degrees at its center.
> >
> > -----Original Message-----
> > From: Papervision3D-bounces at osflash.org
> > [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Ralph Hauwert
> > Sent: Wednesday, February 28, 2007 4:00 PM
> > To: Papervision3D at osflash.org
> > Subject: Re: [Papervision3D] Simulating light
> >
> > I'm not sure I'm following you Roland, you mean that the plane gets
> > the same angle ?
> >
> > On 2/28/07, Tom Richardson <kwarismian at gmail.com> wrote:
> > > The arrow keys move it left and right, while up and down increase and
> > > decrease the intensity.
> > >
> > > On 2/28/07, John Grden <neoriley at gmail.com> wrote:
> > > > just so people know:  "a" and "s" move the light back and forth
> > > >
> > > >
> > > > On 2/28/07, Roland Cozzolino < rcozzolino at verizon.net> wrote:
> > > > > http://www.bigsmackmedia.com/pv3d/flashlight.html
> > > > >
> > > > > The following example will simulate a basic spot light effect
> against
> > a
> > > > > textured background.  I am trying to write up a demo that can do
> > infinite
> > > > > lighting, spot lighting, photon lighting and box lighting then
> render
> > out
> > > > > the shadow.
> > > > >
> > > > >
> > > > > _______________________________________________
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> > > > >
> > > >
> > > >
> > > >
> > > > --
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> >
> > --
> > Ralph Hauwert
> > FlashCoder
> >
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>
>
> --
> Ralph Hauwert
> FlashCoder
>
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-- 
Ralph Hauwert
FlashCoder



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