[Papervision3D] Simulating light

Roland Cozzolino rcozzolino at verizon.net
Wed Feb 28 21:29:34 EST 2007


To be honest with you, I didn't realize you could ... I come from the land
of C++ using direct-x, so I am just trying to learn what things I can do in
AS3.  It was my stupidity.

-----Original Message-----
From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org] On Behalf Of Tom Richardson
Sent: Wednesday, February 28, 2007 4:15 PM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] Simulating light

Why create a separate lighting "plane" when you could just manipulate
the bitmapdata itself to create the same effect?

~T

On 2/28/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
> Roland,
>
> Just to be sure we are on the same page : your intention is to bend
> the geometry a plane with a transparent light on it ? If so, I must
> say it's a creative solution indeed..but I have my doubts about it
> working, it's a highly unconventional way of lighting.
>
> Ralph.
>
> On 2/28/07, Roland Cozzolino <rcozzolino at verizon.net> wrote:
> > Imagine water rolling off a wall.  When running down the wall it
conforms
> > the wall (lets assume its perfectly flat and perpendicular to the
ground).
> > Once it starts to hit the floor it bends 90 degrees.  You can pull off
the
> > same effect with lighting by conforming a light plane to its
surroundings
> > and essentially bending the plane.  I know it sounds real abstract, but
aim
> > a flashlight at the corner of a room and it will produce a circle that
is
> > bent 90 degrees at its center.
> >
> > -----Original Message-----
> > From: Papervision3D-bounces at osflash.org
> > [mailto:Papervision3D-bounces at osflash.org] On Behalf Of Ralph Hauwert
> > Sent: Wednesday, February 28, 2007 4:00 PM
> > To: Papervision3D at osflash.org
> > Subject: Re: [Papervision3D] Simulating light
> >
> > I'm not sure I'm following you Roland, you mean that the plane gets
> > the same angle ?
> >
> > On 2/28/07, Tom Richardson <kwarismian at gmail.com> wrote:
> > > The arrow keys move it left and right, while up and down increase and
> > > decrease the intensity.
> > >
> > > On 2/28/07, John Grden <neoriley at gmail.com> wrote:
> > > > just so people know:  "a" and "s" move the light back and forth
> > > >
> > > >
> > > > On 2/28/07, Roland Cozzolino < rcozzolino at verizon.net> wrote:
> > > > > http://www.bigsmackmedia.com/pv3d/flashlight.html
> > > > >
> > > > > The following example will simulate a basic spot light effect
against
> > a
> > > > > textured background.  I am trying to write up a demo that can do
> > infinite
> > > > > lighting, spot lighting, photon lighting and box lighting then
render
> > out
> > > > > the shadow.
> > > > >
> > > > >
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> > > >
> > > >
> > > >
> > > > --
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> >
> > --
> > Ralph Hauwert
> > FlashCoder
> >
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> >
> >
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> >
>
>
> --
> Ralph Hauwert
> FlashCoder
>
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