[Papervision3D] New camera default values
John Grden
neoriley at gmail.com
Thu Jan 4 19:33:22 EST 2007
\m/
On 1/3/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> And in any case, you can always specify your own settings in the
> constructor, assign them later on or change the static default values.
>
> C4
>
>
>
> On 03/01/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> >
> > I've used this settings in the 2007 demo and they seem to work well.
> >
> > C4RL05
> > // noventaynueve.com
> > // papervision3d.org
> >
> >
> >
> > On 03/01/07, Carlos Ulloa < c4rl054321 at gmail.com> wrote:
> > >
> > > Hello,
> > >
> > > I've just committed a minor revision with new camera default values
> > > for z, zoom and focus (-1000, 3, 500).
> > >
> > > This way the units we are using by default are pixels.
> > >
> > > For example, you create a 500x500 plane (it should appear at default
> > > position (0,0,0) and face the camera). When you render it, it should be
> > > 500x500 pixels.
> > >
> > > I've been wanting to do this for ages. I think using pixels would be
> > > something we are familiar with and also make our life easier when
> > > integrating with 2D stuff.
> > >
> > > C4RL05
> > > // noventaynueve.com
> > > // papervision3d.org
> > >
> >
> >
>
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>
>
--
[ JPG ]
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