[Papervision3D] Material (texture) transparency?
Bart Wttewaall
info at mediamonkey.nl
Sun Jul 1 18:33:09 EDT 2007
If you combined:
http://dougmccune.com/blog/2007/02/03/using-hittestpoint-or-hittest-on-transparent-png-images/
with:
http://labs.blitzagency.com/?p=315
..you could hittest on transparent textures.
Good luck :)
2007/7/1, Collin Cusce <rafajafar at gmail.com>:
>
> alpha = the transparency channel in PV3D.
>
> On 7/1/07, Radek Bauer <galen at centrum.cz> wrote:
> >
> > Hi,
> >
> > I have mesh (Collada file from 3ds) with texture with transparency.
> >
> > In exported collada file is texture transparency defined as:
> >
> > ...
> >
> > <transparent opaque="A_ONE">
> >
> > <color>1 1 1 1</color>
> >
> > </transparent>
> >
> > <transparency>
> >
> > <float>0.65</float>
> >
> > </transparency>
> >
> > ...
> >
> > but there is no transparency effect in PV3D...
> >
> > Is there any solution?
> >
> > I try to change texture from JPG to PNG-24 and add transparency direct
> > into
> > texture (yes it works :) but is it correct way to solve this?
> >
> > Is any other collada texture parameters supported? or will be? (like
> > shininess, reflectivity, ambient, diffuse... - it's in collada file)
> >
> > -Radek
> >
> >
> >
> > _______________________________________________
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> >
>
>
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>
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