[Papervision3D] Is it possible bone animation or something to import animation using PaperVision?

Jacky Fong ahfat666 at gmail.com
Tue Jul 3 21:51:40 EDT 2007


In PV3D, how can I control the animation, e.g. start, stop, pause etc.?
Thanks

Jacky

On 7/4/07, Peter Kapelyan <flashnine at gmail.com> wrote:
>
> Milkshape is another application that many use to make Quake (md2) models.
>
> ALso I have tried to export my boned Lightwave model from 3dgamestudio
> Model Editor (or better yet import into) Milkshape, and it didn't come out
> right. The bones were all messed up...
>
> but I wasn't about to learn and actually USE another program (Milkshape)
> to create my bones or animations etc because I am used to
> modelling/animating in other packages. There are many packages that can
> output an MD2 - and DAE are supposed to support bones soon?...
>
> For what it's worth - an MD2 doesn't actually have to have bones and in my
> case I could not use my app to export my bone animation to vertex animation.
> So I have to move points around on frames...
>
> MD2 is vertex animation and does not support bone animation, so all you
> need to do is animate vertex points and the frames will tween just like
> flash would do...so a simple walk or run animation only requires 4 frames if
> the vertices are animated right, and your MD2 gets tweened at a frame rate
> you choose.
>
> On 7/3/07, Rafeo <rafa.rafeo at gmail.com> wrote:
> >
> >
> >
> >
> > Rafeo wrote:
> > >
> > > Las week I saw PaperVision examples like
> > > http://www.suite75.net/lab/papervision3d/bipedtest/    and
> > > http://www.d3s.net/phil/pv3d/Md2Test.html  but I can´t find how to
> > animate
> > > the way they did (like bone or armature animation with PaperVision).
> > How
> > > did
> > > they make that?! Thanks.
> > >
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> > >
> > So many thanks  I'll try animating it with Blender... but 'till
> > tomorrow!!
> > Crossing fingers.:clap:
> > --
> > View this message in context: http://www.nabble.com/Is-it-possible-bone-animation-or-something-to-import-animation-using-PaperVision--tf4015412.html#a11423104
> >
> > Sent from the Papervision3D mailing list archive at Nabble.com.
> >
> >
> > _______________________________________________
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> >
>
>
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