[Papervision3D] pathfind not about papervision

Peter Kapelyan flashnine at gmail.com
Wed Jul 4 10:30:35 EDT 2007


Sorry Paul but,

Why would anyone EVER use this?
I can think of a few situations - but you see they are limited...to what
I've seen and can think possible.

#1 it is a tank/bot that cannot jump or fly - so get rid of Y...

#2 Could possible work in small segments for a terrain type - object - but
for that - why not just use terrain.

#3 Can make AI for Final Fantasy Tactics-type characters :)

#4 Someone make a map with buildings- and you provide them with quickest
"walking" route :)

I dunno but you know- there are some uses but - I think without the Y there
might be more...

Best

On 7/4/07, Paul Spitzer <paul at fluid.com> wrote:
>
> Yes, sometimes it picks strange routes. I'm not entirely sure why. The
> new version, which has changed just slightly (beyond adding another
> dimension), seems to be a little more consistent. --
> http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/
>
> Orlando Leite wrote:
> > Ae, I has open this link: http://actionscriptarchitect.com/lab/AStar3D/
> > And I did a example. But the path found not is the sortest path. See the
> > pic.
> >
> > http://orlleite.googlepages.com/example_pathfindx13.jpg
> >
> > ------------------------------------------------------------------------
> >
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> >
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