[Papervision3D] A* 3D, perlin noise

joa e. j at je2050.de
Wed Jul 4 10:40:07 EDT 2007


There is always a problem with copy and paste. Life sucks :(

Actually you can achieve a perlin noise effect by simply doing a cos 
interpolation over a simple plasma. This means you have to create some 
plasmas that have different frequencies and amplitudes based on the 
number of noise octaves.


Memmie Lenglet schrieb:
> The perlin noise algorithm is already implemented in BitmapData class :
> http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/display/BitmapData.html#perlinNoise()
> But only applicable on BitmapData not particles generation or anything else.
>
> I'm try using given source code without success :(
>
> laurent a écrit :
>   
>> Yes ! When you let it compute very long you don't see the pixels...!
>> I wonder how all this work....does it use a kind of map and is this a 
>> matrix map or an image. Then the maximum quality depends on this map 
>> definition. Or not...
>>
>> There is a bunch of code from the talk1 presentation:
>> http://mrl.nyu.edu/~perlin/doc/oscar.html#noise
>> I will experiment with this when I'll have some time...
>>
>> L
>>
>>
>>
>>
>> Fabrice Closier a écrit :
>>     
>>> this one is very  impressive.. even at zoom 40
>>> http://mrl.nyu.edu/~perlin/demox/Planet.html
>>>
>>>
>>> On Jul 3, 2007, at 9:30 PM, laurent wrote:
>>>
>>>   
>>>       
>>>> Thanks. I'm looking for something more computationnal.
>>>> More AS3, and perhaps free!! To learn something interesting.
>>>> A tutorial named talk2 : http://www.noisemachine.com/talk1/
>>>>
>>>> thx
>>>> L
>>>>
>>>> Francois Balmelle a écrit :
>>>>     
>>>>         
>>>>> For fire and other particulate generator, you should also check out
>>>>> http://desuade.com/.
>>>>> F
>>>>>
>>>>>
>>>>> On 7/3/07 2:59 PM, "laurent" <laurent at logiquefloue.org> wrote:
>>>>>
>>>>>
>>>>>       
>>>>>           
>>>>>> yes!
>>>>>> I'm interested in your fire texture too! Is there some code we can
>>>>>> share? Perlin noise based code ?
>>>>>>
>>>>>> Laurent
>>>>>>
>>>>>>
>>>>>> Paul Spitzer a écrit :
>>>>>>
>>>>>>         
>>>>>>             
>>>>>>>> why do not u release the swf file
>>>>>>>>
>>>>>>>>
>>>>>>>>             
>>>>>>>>                 
>>>>>>> Only because the code is simply experimental. It's not really  
>>>>>>> neat and
>>>>>>> tidy by any means. You could probably find much better A* code  
>>>>>>> out there
>>>>>>>
>>>>>>>
>>>>>>>           
>>>>>>>               
>>>>> (http://lab.polygonal.de/2007/06/13/data-structures-example-the- 
>>>>> graph-class/)>>
>>>>> .
>>>>>
>>>>>       
>>>>>           
>>>>>>> If people are interested though, I can clean up the code and  
>>>>>>> release it.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ai829(温飞飞) wrote:
>>>>>>>
>>>>>>>
>>>>>>>           
>>>>>>>               
>>>>>>>> cool~~~~
>>>>>>>> i can develop it in 2.5D
>>>>>>>> why do not u release the swf file?
>>>>>>>>
>>>>>>>> On 7/3/07, Paul Spitzer <paul at fluid.com> wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>             
>>>>>>>>                 
>>>>>>>>> http://www.actionscriptarchitect.com/2007/07/02/a-3d/
>>>>>>>>>                   
>
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