[Papervision3D] pathfind not about papervision

Peter Kapelyan flashnine at gmail.com
Wed Jul 4 15:16:03 EDT 2007


Ok now you talking about metal gear : solid

On 7/4/07, Paul Spitzer <paul at fluid.com> wrote:
>
> It's probably difficult to see in such a simple demo. Especially when
> there are no life like physical forces applied to the world, like
> gravity. But there are many uses for path finding.
>
> I'm researching the topic to learn about character AI. For instance, say
> I have a monster in  a game. The monster is aware of sound and hears the
> player making a ruckus some where near by in the map. The monster may
> then make a prediction about where the sound is coming from. The
> prediction would be the destination node. While the monster's location
> is the start node. Now the monster needs a path to travel on to get to
> the destination. Another example is with team play. Say you are playing
> a game and have a group of non-player characters (computer controlled)
> working with you -- your squad. You might tell your squad to wait while
> you go search around a little bit and then tell them to follow. At which
> point they would need a path to get to where you are. Or, maybe you tell
> them to return to base. Again, they need a path. Another simple game
> example would be something similar to pac-man. Where the enemy is
> constantly after the player in a maze like environment.
>
> It's worth noting too that the nodes don't have to be blocks as I've
> represented them. That was just a simple way for me to learn the
> algorithm. In the abstract sense the nodes are just.... well, nodes,
> interconnected nodes that make up a graph.
>
>
>
> Peter Kapelyan wrote:
> > Sorry Paul but,
> >
> > Why would anyone EVER use this?
> > I can think of a few situations - but you see they are limited...to what
> > I've seen and can think possible.
> >
> > #1 it is a tank/bot that cannot jump or fly - so get rid of Y...
> >
> > #2 Could possible work in small segments for a terrain type - object -
> > but
> > for that - why not just use terrain.
> >
> > #3 Can make AI for Final Fantasy Tactics-type characters :)
> >
> > #4 Someone make a map with buildings- and you provide them with quickest
> > "walking" route :)
> >
> > I dunno but you know- there are some uses but - I think without the Y
> > there
> > might be more...
> >
> > Best
> >
> > On 7/4/07, Paul Spitzer <paul at fluid.com> wrote:
> >>
> >> Yes, sometimes it picks strange routes. I'm not entirely sure why. The
> >> new version, which has changed just slightly (beyond adding another
> >> dimension), seems to be a little more consistent. --
> >> http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/
> >>
> >> Orlando Leite wrote:
> >> > Ae, I has open this link:
> >> http://actionscriptarchitect.com/lab/AStar3D/
> >> > And I did a example. But the path found not is the sortest path.
> >> See the
> >> > pic.
> >> >
> >> > http://orlleite.googlepages.com/example_pathfindx13.jpg
> >> >
> >> >
> >>
> ------------------------------------------------------------------------
> >> >
> >> > _______________________________________________
> >> >
>
>
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