[Papervision3D] Fire Sphere Source

xero xero.nu at gmail.com
Fri Jul 6 16:42:38 EDT 2007


nice. thanx for optimizing + sharing!
so looking through yer code i see you
are using a sphere.dae, can i ask why?
pv3d as a sphere primative built in.
is there any advantage to this technique?
wouldnt it actually increase load times
since it has to read in the external collada
vs just getting the vertices from the materials
class??? im not criticizing, im just curious.
thanx!

ps, doob, thanx yew for the source as well!
____  ___
\   \/  /___________  ____
.\     // __ \_  __ \/  _ \
./     \  ___/|  | \(  <_> )
/___/\  \___  >__|---\____/
|     \_/   \/        |
| xero harrison       |
| x at xero.nu           |
| http://xero.nu      |
| http://fontvir.us   |
| http://xero.owns.us |
`---------------------'



> ---------- Forwarded message ----------
> From: Paul Spitzer <paul at fluid.com>
> To: Papervision3D at osflash.org
> Date: Fri, 06 Jul 2007 13:51:39 -0600
> Subject: [Papervision3D] Fire Sphere Source
>
> http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070706/0a2f64d1/attachment.htm


More information about the Papervision3D mailing list