[Papervision3D] New Materials!!!!!
Fabrice Closier
fabrice at closier.nl
Fri Jul 6 19:42:55 EDT 2007
beta player?
On Jul 7, 2007, at 1:18 AM, Dustin Sparks wrote:
> Here are my results after testing it quickly.
>
> anotherglas.swf
> - first open, it plays for about 10 seconds, then crashes the player.
>
> Away3D_glaslightyellow.swf
> - second open, crashes the player immediately after opening.
>
> anotherglas.swf
> - third open, plays about 2 seconds, then crashes the player.
> (continues with this same effect each time it is opened after the
> first)
>
> On 7/6/07, Fabrice Closier <fabrice at closier.nl> wrote:
>> ok, by now you have probably have tested the glas test files...
>>
>> a.k.a the browser killer wants to know: did your player survived?
>>
>> and be quiet, i need a bit more to get offenced or mad.. as a
>> matter of fact
>> i actually like being on your site
>> specially on the next post of yours, the one with the
>> rectification with
>> excuses! (hehehe, just kidding you!)
>>
>> Fabrice
>>
>>
>>
>> On Jul 7, 2007, at 12:23 AM, ricardo cabello ! mr.doob wrote:
>>
>> You guys shouldn't take my posts too seriously :) As you can see by
>> the tone of it is all done in a joke-way.
>>
>> And yeah, I don't think there won't be a way of doing bump without
>> using flash filters :(
>>
>> Keep it up! :D
>>
>> --
>> Ricardo Cabello ~ Mr.doob
>> Designer + Developer
>>
>> Web: http://mrdoob.com
>> RSS feed: http://mrdoob.com/rss.php
>> MSN/AIM: info at mrdoob.com
>>
>>
>> On 7/6/07, Fabrice Closier <fabrice at closier.nl> wrote:
>> Hey Ricardo,
>> just read your post on your site,
>> your are not soft on me man! :)
>> But i get a least from you some credits for reviving the "Dead
>> material issue"!
>>
>> if i was using only the displacement filter as you do, don't you
>> think it would have run quicker?
>> The problem is not the calculation of the bumps, but it seams it's
>> still the case for you! ( hey i can be rough too! :)) )
>> it's the light direction and influence on those results. if we do not
>> find a way to let the light interact with the whole scene PV or Away
>> will never get really alive.
>>
>> There are many ways to get to Rome, Ralph choosed for a faster
>> way :) . Right now my obsession is to get those fx coming to life and
>> specially give the illusion
>> they are interacting within the environement, so i got the idea with
>> the meteor demo to add a projection coming form another angle, witch
>> you could use to create some neat fxs.
>>
>> i also like you have water mooth on Ralph's work, love Didier Brun
>> first experiment on bumps as well and get frustrated not knowing a
>> few details more, but i've also remarked on ralph's fx
>> that the light is always coming from front on every piece of them. So
>> i guess Ralph is not different from us and that he is too using
>> Flash, so at a moment or
>> another you'll need to use the movieclips (the one i hate) to get
>> some acceleration because some usefull visual things are being made
>> at low level.
>> And that's the only fake here.
>>
>> Ok, now something else,
>> it seams i do have to proove something here, so excuse me if those
>> work files are not nice and the design is ugly
>> they even could crash your player, i dont know, they are work files
>> made last night and they run on my old G4,
>> the goal here was to make the glas react with the ambient light of
>> the scene. In this demo the imagelight is not coupled to the camera
>> as on my plane demo.
>>
>> http://www.closier.nl/downloads/aGlas.zip
>>
>> Fabrice
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Jul 6, 2007, at 10:32 PM, stephen white wrote:
>>
>>
>> On 07/07/2007, at 5:44 AM, ricardo cabello ! mr.doob wrote:
>> http://mrdoob.com/?postid=388
>>
>> Fabrice is doing real materials, and the source code is available in
>> Away3d's SVN repository. Alexander and Rob are merging physics code,
>> then Fabrice's material code will be merged as well.
>>
>> The calculations are more complex than the simple shapes used for
>> demonstrations, as the intention is to scale the capability to full
>> bump mapping, dynamic lighting, and the works.
>>
>> The API for the materials will allow programmers to select type of
>> lighting, type of materials (possibly even Phong shaded), and is
>> basically limited by what Flash can handle in AS3.
>>
>> I don't know if the materials will handle the shiny rhino type of
>> objects, but if it's possible then we'll certainly try! However
>> specific cases are not of much interest for a general purpose
>> library.
>>
>> --
>> steve at adam.com.au
>>
>>
>>
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>
>
> --
> [ Dustin Sparks ]
>
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