[Papervision3D] New Materials!!!!!
ricardo cabello ! mr.doob
info at mrdoob.com
Mon Jul 9 16:40:30 EDT 2007
A'right,
A little update in all this... I've been researching a little bit in
making the materials a little bit less fake. The only thing that was
fake on the original materials was the reflection which was a texture
being offseted per frame on top of the static texture. It may work for
a box, a cylinder, an sphere... but not with complex objects...
So, I started doing some tests to achieve environment mapping so I
could get "real" reflections...
Try 1:
http://mrdoob.com/lab/pv3d/real_materials/envmap01.html
Try 2:
http://mrdoob.com/lab/pv3d/real_materials/envmap02.html
Try 3:
http://mrdoob.com/lab/pv3d/real_materials/envmap03.html
Right, so, seems like I have (more or less) kind-of-flat environment
mapping. I'll work tomorrow afternoon on making it less flat.
The bad news is that I had to modify slightly Papervision3D's code.
So, who knows? Maybe, as soon as I finish this, I'll release
Paperdoob3D!!
Hehe, probably not...
--
Ricardo Cabello ~ Mr.doob
Designer + Developer
Web: http://mrdoob.com
RSS feed: http://mrdoob.com/rss.php
MSN/AIM: info at mrdoob.com
On 7/8/07, joa e. <j at je2050.de> wrote:
> maybe with 3 bitmaps. 1 lightmap, 1 shadow map, 1 texturemap
> i will try that soon :)
>
> ricardo cabello ! mr.doob schrieb:
> > You guys shouldn't take my posts too seriously :) As you can see by
> > the tone of it is all done in a joke-way.
> >
> > And yeah, I don't think there won't be a way of doing bump without
> > using flash filters :(
> >
> > Keep it up! :D
> >
> >
>
>
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