r.hauwert at gmail.com
Fri Jul 13 07:49:16 EDT 2007
I have been thinking about doing it with the new materials. But honestly, it
will take a while. "Real" refraction is a difficult one.
On 7/13/07, Alias™ <alias at proalias.com> wrote:
> Hi guys,
> Just a quick question - does anyone know of, or have experience with,
> doing refraction in papervision? I haven't seen any demos of it -
> would it be possible on lower poly models by maybe using multiple
> cameras/viewports and then mapping them onto textures?
> Has anyone done any work on this yet?
> Papervision3D mailing list
> Papervision3D at osflash.org
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