[Papervision3D] Face level mouse events demo

matthias van der hallen matthias.vanderhallen at gmail.com
Thu Jul 19 08:50:55 EDT 2007


Yes, please post them, not that I think I will be able to sort out an answer
to your question, but it would be interesting to see what you've modified:)

On 7/19/07, De'Angelo Richardson <dialeoson at yahoo.com> wrote:
>
>   Cool thanks.
>
> I'll guess I'll figure it out over time, unless someone else does before
> me.
>
> The way I got the current demo down to face level is by making each face
> have their own container then for controling the position of the dot in the
> material I used the size of each face and divided it by the face containers
> local mouse position. I can post pv3d core files I modified if anyone wants
> to take a look and/or see if they can make it better.
>
> -De'Angelo
>
>
> ----- Original Message ----
> From: Peter Kapelyan <flashnine at gmail.com>
> To: papervision3d at osflash.org
> Sent: Wednesday, July 18, 2007 6:33:55 PM
> Subject: Re: [Papervision3D] Face level mouse events demo
>
> Hi D'Angelo,
>
> That is awesome! I have alot of your emails "starred" because you are like
> - way ahead it seems!
>
> I don't have an mathematical answer for you but, how about one of my
> classical stupid answers?
>
> http://flashnine.com/papervision3d/First-Person-Shooter/
>
> I was able to get the bullet to "stick" to bounding box or area if I shot
> it fast enough (subframe hittests etc) in my glock demo.
> So although it wasn't inside of the object I had another object stuck to
> exactly where I shot it...
> I got what you wanted to do although it was only on a bounding box. I know
> it's not a real solution but I had almost the same effect, and reminded me
> that I should prob have to finish this one day :)
>
> Best
> -Pete
>
>
>
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>
>


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