[Papervision3D] Papervision3D 1.5 Released

Trevor Burton worldofpaper at googlemail.com
Fri Jul 20 03:47:37 EDT 2007


thanks Carlos, Ralph and John...


just one point, though, is the trunk updated to this code now? The blog
entry says it is but i just did an update via svn and got none of the new
stuff that's in the zip.

can't wait to call in sick and get stuck into this now - :)

On 7/20/07, Iman Khabazian <imankh at gmail.com> wrote:
>
> Wow, sounds awsome.  Thanks guys.
>
>
> On 7/19/07, Chu Yue <chuyue.net at gmail.com> wrote:
> >
> > the code seem a bit strange:
> >
> >       scene3d.interactiveSceneManager.addEventListener (
> > InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
> >
> > I wish the event can be added to a displayObject3D directly, like:
> >
> >       myCube.addEventListener(...
> >
> >
> >
> > Anyway,thank you very mush !!
> >
> > 2007/7/20, John Grden < neoriley at gmail.com>:
> > >
> > > YAY!  I think the team is really very excited about this release!  for
> > > one, it's the first major set of changes in a long time.  And 2, it lays a
> > > huge foundation for what's to come in the very near future.
> > >
> > > It's fast and we've been able to see up to and over 40% increase in
> > > speed with the engine in this release.  Under the hood, there's been quite a
> > > bit of restructure to not only gain the speed, but to prepare for future
> > > features.  The API has not changed at all, and we were able to get the
> > > InteractiveScene stuff merged and optimized as well.
> > >
> > > http://blog.papervision3d.org/2007/07/20/papervision3d-15-as3-official-release/
> > >
> > >
> > >
> > >    1. Optimized main render loop.
> > >    2. Implemented 'plugable' face culler - 1 extra available at
> > >    this time.
> > >    3. Moved rendering from Face3D to materials, adjusted all
> > >    current materials to override drawFace3D().
> > >    4. New Materials : BitmapWire, BitmapColor, and
> > >    CompositeMaterial (add multiple materials to this one single material).
> > >    5. Moved all instances to their respective classes...fixed
> > >    stars, vertices and DisplayObject3D to do so.
> > >    6. Face normals are implemented.
> > >    7. BitmapFileMaterial bug fixed - if used more than once, bitmap
> > >    was displayed flat within the model's body.
> > >    8. Added progress events to BitmapFileMaterial and Collada
> > >    objects
> > >    9. Integrated InteractiveScene3D to 1.5
> > >    10. Added Interactive materials for use with InteractiveScene3D
> > >    - makes displayObjects that use an interactive material dispatch mouse
> > >    events via InteractiveSceneManager.
> > >
> > >
> > > Thanks for everyone's help on benchmarking and for your patience!
> > > --
> > > [  JPG  ]
> > > _______________________________________________
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> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> > >
> >
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> >
> >
>
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>


-- 
Trevor Burton
http://www.paperworld3d.com
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