[Papervision3D] Papervision3D 1.5 Released
Trevor Burton
worldofpaper at googlemail.com
Fri Jul 20 03:47:37 EDT 2007
thanks Carlos, Ralph and John...
just one point, though, is the trunk updated to this code now? The blog
entry says it is but i just did an update via svn and got none of the new
stuff that's in the zip.
can't wait to call in sick and get stuck into this now - :)
On 7/20/07, Iman Khabazian <imankh at gmail.com> wrote:
>
> Wow, sounds awsome. Thanks guys.
>
>
> On 7/19/07, Chu Yue <chuyue.net at gmail.com> wrote:
> >
> > the code seem a bit strange:
> >
> > scene3d.interactiveSceneManager.addEventListener (
> > InteractiveScene3DEvent.OBJECT_PRESS, handleMousePress);
> >
> > I wish the event can be added to a displayObject3D directly, like:
> >
> > myCube.addEventListener(...
> >
> >
> >
> > Anyway,thank you very mush !!
> >
> > 2007/7/20, John Grden < neoriley at gmail.com>:
> > >
> > > YAY! I think the team is really very excited about this release! for
> > > one, it's the first major set of changes in a long time. And 2, it lays a
> > > huge foundation for what's to come in the very near future.
> > >
> > > It's fast and we've been able to see up to and over 40% increase in
> > > speed with the engine in this release. Under the hood, there's been quite a
> > > bit of restructure to not only gain the speed, but to prepare for future
> > > features. The API has not changed at all, and we were able to get the
> > > InteractiveScene stuff merged and optimized as well.
> > >
> > > http://blog.papervision3d.org/2007/07/20/papervision3d-15-as3-official-release/
> > >
> > >
> > >
> > > 1. Optimized main render loop.
> > > 2. Implemented 'plugable' face culler - 1 extra available at
> > > this time.
> > > 3. Moved rendering from Face3D to materials, adjusted all
> > > current materials to override drawFace3D().
> > > 4. New Materials : BitmapWire, BitmapColor, and
> > > CompositeMaterial (add multiple materials to this one single material).
> > > 5. Moved all instances to their respective classes...fixed
> > > stars, vertices and DisplayObject3D to do so.
> > > 6. Face normals are implemented.
> > > 7. BitmapFileMaterial bug fixed - if used more than once, bitmap
> > > was displayed flat within the model's body.
> > > 8. Added progress events to BitmapFileMaterial and Collada
> > > objects
> > > 9. Integrated InteractiveScene3D to 1.5
> > > 10. Added Interactive materials for use with InteractiveScene3D
> > > - makes displayObjects that use an interactive material dispatch mouse
> > > events via InteractiveSceneManager.
> > >
> > >
> > > Thanks for everyone's help on benchmarking and for your patience!
> > > --
> > > [ JPG ]
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> > >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
--
Trevor Burton
http://www.paperworld3d.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070720/395cfacc/attachment.html
More information about the Papervision3D
mailing list