[Papervision3D] camera flip on y axis

Andy Galletly andy at futurlab.co.uk
Mon Jun 4 05:58:01 EDT 2007


hi

making a cube is really pretty simple

cube = new Cube(color_maretial, x_pos, y_pos, z_pos, x_segments,  
y_segments, z_segments)

then ad teh cube to your scene

scene.addChild(cube)

check out the html doc files and the hello world example, they're  
actually pretty helpful

Andy

On 1 Jun 2007, at 18:39, DANINOS Yann wrote:

> Hi Andy,
>
> Would you share the code to make a cube ?
>
> Thanks.
> Y
>
>
> > To: Papervision3D at osflash.org
> > From: andy at futurlab.co.uk
> > Date: Fri, 1 Jun 2007 18:06:49 +0100
> > Subject: [Papervision3D] camera flip on y axis
> >
> > I'm getting some strange behaviour in my tests when viewing down the
> > y axis
> >
> > http://www.futurlab.co.uk/testarea/cameraflip.swf
> >
> > based on the papercloud example, but using tweener to tween.
> > green cubes are target for the camera.
> > x=red y=green, z=blue.
> >
> >
> > any ideas?
> >
> > thanks
> > Andy
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
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