[Papervision3D] [PAPERVISION 3D] - relative rotation- world/ local-rotation
neoriley at gmail.com
Tue Jun 5 08:37:58 EDT 2007
I just did a quick test, and the collada object I have is relative to it's
own axis - it works as you described below
On 6/5/07, o renken <renkster at gmail.com> wrote:
> hey flashers,
> ive got one question out of scratch. its a thing i wondering about a time.
> did you realized that the primitives we create / colladas we import
> has always an absolute (world) rotation-axe ?
> e.g. : if we rotate it around is y-axe then around the z-axe we dont
> have an relative rotation around the objects OWN z-axe after rotating
> you know what i mean? i wonder if its possible that a created
> 3D-object in PV3D could hold/keep its OWN (relative) axes, so the
> z-axe is always the primitives z-axe.
> how could this be fixed? also i dont know the right terms, so correct me
> Papervision3D mailing list
> Papervision3D at osflash.org
[ JPG ]
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