[Papervision3D] Papervision3D Digest, Vol 9, Issue 50

xero xero.nu at gmail.com
Wed Jun 6 08:56:52 EDT 2007


 i would think multiple maps,
just with touching edges...
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\   \/  /___________  ____
.\     // __ \_  __ \/  _ \
./     \  ___/|  | \(  <_> )
/___/\  \___  >__|---\____/
|     \_/   \/        |
| xero harrison       |
| x at xero.nu           |
| http://xero.nu      |
| http://fontvir.us   |
| http://xero.owns.us |
`---------------------'


---------- Forwarded message ----------
> From: Misho Panayotov <mishoboss at yahoo.com>
> To: Papervision3D at osflash.org
> Date: Tue, 5 Jun 2007 23:53:09 -0700 (PDT)
> Subject: Re: [Papervision3D] terrain test
>   Yes, I know about this problem. This is because the terrain is generated
> randomly and sometimes the camera.y is smaller than the highest
> "mountains" ;) I will generate the terrain from heightmap (2D image with
> different colors for the different heights), so it won't be random anymore.
> The goal is to create a real 3D map of Bulgaria. ;)
>
> But, I will need a big size map to obtain the whole country, maybe 2 or 3
> times larger than this terrain test. So, can I render only what the camera
> see, not the whole scene in front of the camera (I think this is the case
> here). I think it renders all in front of the camera, even this which is
> out of the stage, we just can't see it, but it is there and takes CPU. Any
> ideas and solutions are welcome.
>
>
>
>  ----- Original Message ----
> From: xero <xero.nu at gmail.com>
> To: Papervision3D at osflash.org
> Sent: Tuesday, June 5, 2007 8:37:06 PM
> Subject: Re: [Papervision3D] terrain test
>
>
> This looks pretty good for an alpha.
> the only rendering problems i had
> where on the all white parts (snow?)
> i had some black poly's chasing the
> bottom of the screen, but as soon as
> i enter the green again they vanish.
> ____  ___
> \   \/  /___________  ____
> .\     // __ \_  __ \/  _ \
> ./     \  ___/|  | \(  <_> )
> /___/\  \___  >__|---\____/
> |     \_/   \/        |
> | xero harrison       |
> | x at xero.nu           |
> | http://xero.nu      |
> | http://fontvir.us   |
> | http://xero.owns.us |
> `---------------------'
>
>
>
> > ---------- Forwarded message ----------
> > From: Misho Panayotov < mishoboss at yahoo.com>
> > To: Papervision3D at osflash.org
> > Date: Tue, 5 Jun 2007 06:14:01 -0700 (PDT)
> > Subject: [Papervision3D] terrain test
> > I have made a terrain test.You can see it here -
> > http://m-design.bg/terrain/. It's based on Den Ivanov's terrain code,
> > but I've made some changes to meet my needs. But I have a performance issue
> > - if you are in some of the ends of the map and you look back to the map,
> > the FPS goes dramatically down. I.E. the whole map is in front of you.
> > Just go to the end of the map and then turn around and go back. You will see
> > it. So, why it is so? I think it renders all the polygons in front of the
> > camera, no matter if they are seen by the camera or not. Is there a way to
> > render only this what the camera can see? Thanks.
>
>
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>
>
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