[Papervision3D] Affix a group of models in front of the camera

Peter Kapelyan flashnine at gmail.com
Sun Jun 10 23:50:50 EDT 2007


Sorry - to much too imagine without code :) Did my best :)
-pete


On 6/10/07, Collin Cusce <rafajafar at gmail.com> wrote:
>
> Nah, I doubt posting my code would be much help at this point. There's too
> much to sort through to understand the problem. I've given up on the idea
> for now, and will opt instead for a different interface.
>
> But, to explain the problem further anyway....
> Picture a hand of cards.. you're playing Go Fish. You're playing, and you
> hold your hand up near your face. Occasionally you put a card down, only to
> pick another card up... but your hand remains steady in front of your face.
> This is what I'm trying to simulate. I want 3D objects to behave as sprites
> sometimes (they stay pointed at the camera, do not change) and other times
> to behave like 3D objects (moving from your hand to the table).
>
> Perhaps that analogy will help.
>
> I want to know how to affix the "hand" to the camera such that it always
> points at the user, yet retain the freedom of movement I want.
>
>
> On 6/10/07, Peter Kapelyan <flashnine at gmail.com> wrote:
> >
> > Can you post your code? Will greatly help understand what you want to
> > do...and possibly offer a solution.
> >
> > -Pete
> >
> >
> >  On 6/10/07, Collin Cusce < rafajafar at gmail.com> wrote:
> >
> > > Hi, I would like a model group to behave like a sprite would most of
> > > the time, but still need to animate it 3D other times.
> > >
> > > The idea is to keep models facing the camera until clicked, at which
> > > point they interact with the environment.
> > >
> > > Simply copying the camera's transformation matrix isn't enough,
> > > though, as they need to remain at the bottom or top of the screen at all
> > > times.
> > >
> > > How would you tackle this problem?
> > >
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