[Papervision3D] Problems while texturing a simple Sphere

Ralph Hauwert r.hauwert at gmail.com
Fri Jun 22 09:50:45 EDT 2007


how did it work out yesterday ?

On 6/22/07, ricardo cabello ! mr.doob <info at mrdoob.com> wrote:
>
> Ok, found the bug! Fixed.. I believe it will be fixed in the next
> revision.
>
> !!\o/!!
>
> --
> Ricardo Cabello ~ Mr.doob
> Designer + Developer
>
> Web: http://mrdoob.com
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>
>
> On 6/19/07, Peter Kapelyan <flashnine at gmail.com> wrote:
> > Also before you give up (might defeat the point) try this
> > Try the same sphere with many subdivions. I may be wrong be that's
> happening
> > because it's not mapped right for anything less than maybe 24x24? try
> 24x24
> > and see if it looks and better, if not sry.
> > -Pete
> >
> >
> >
> > On 6/19/07, Denis Laprise <dlaprise at gmail.com> wrote:
> > > I'd suggest using the technique described at http://
> > > local.wasp.uwa.edu.au/~pbourke/texture_colour/spheremap/
> > > Worked fine for me.
> > >
> > > Denis
> > >
> > > On 19-Jun-07, at 3:52 PM, ricardo cabello ! mr.doob wrote:
> > >
> > > > But seems like it's not only the sphere UV mapping but the UV
> mapping
> > > > of PV3D, isn't it?
> > > >
> > > > :?
> > > >
> > > > --
> > > > Ricardo Cabello ~ Mr.doob
> > > > Designer + Developer
> > > >
> > > > Web: http://mrdoob.com
> > > > RSS feed: http://mrdoob.com/rss.php
> > > > MSN/AIM: info at mrdoob.com
> > > >
> > > > On 6/19/07, Denis Laprise <dlaprise at gmail.com > wrote:
> > > >> I've experienced the same problem; it seems that the UV mapping in
> > > >> the sphere primitive is incorrect.
> > > >>
> > > >> Denis
> > > >>
> > > >> On 19-Jun-07, at 2:30 PM, ricardo cabello ! mr.doob wrote:
> > > >>
> > > >>> Hello again guys,
> > > >>>
> > > >>> I was trying to have a simple world in 3D and I was using a
> texture
> > > >>> like this one:
> > > >>>
> > > >>> http://www.debian.org/devel/developers.map.jpeg
> > > >>>
> > > >>> I don't know who did the sphere primitive that goes with
> > > >>> papervision3d, but I guess it doesn't use a cylindrical UVmap,
> does
> > > >>> it? My world in 3D looks like this:
> > > >>>
> > > >>>
> > http://mrdoob.com/temp/pv3d_spheremapping/pv3d_sphere_mapping.jpg
> > > >>>
> > > >>> So, as I wasn't able to control the UVmap, I decided to do a
> > > >>> geosphere
> > > >>> with 3dsmax and apply the UVmap there, and then export to ASE.
> > > >>>
> > > >>> This is how the north pole (the area that usually has more
> problems)
> > > >>> looks in MAX:
> > > >>>
> > > >>>
> > http://mrdoob.com/temp/pv3d_spheremapping/max_sphere_mapping.jpg
> > > >>>
> > > >>> But when exporting to ASE and trying it with PV3D (it also happens
> > > >>> with Collada) it looks like this:
> > > >>>
> > > >>>
> > http://mrdoob.com/temp/pv3d_spheremapping/pv3d_ASEsphere_mapping.jpg
> > > >>>
> > > >>> Did anybody had this problem before? Am I missing something?
> > > >>>
> > > >>> Thanks!
> > > >>>
> > > >>> --
> > > >>> Ricardo Cabello ~ Mr.doob
> > > >>> Designer + Developer
> > > >>>
> > > >>> Web: http://mrdoob.com
> > > >>> RSS feed: http://mrdoob.com/rss.php
> > > >>> MSN/AIM: info at mrdoob.com
> > > >>>
> > > >>> _______________________________________________
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> > > >>> Papervision3D at osflash.org
> > > >>>
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > >>
> > > >>
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-- 
Ralph Hauwert
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