[Papervision3D] ninjagame fps
Ian Stokes
ianstokes at sbcglobal.net
Sun Jun 24 12:46:42 EDT 2007
Hi
58~60 fps while running.
PC vaio 2ghz with 1 gig ram
Ian
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> Today's Topics:
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> 1. Re: [PaperQuake] Quake 1 too! (Tim Knip)
> 2. Re: [PaperQuake] Quake 1 too! (Tim Knip)
> 3. Re: Updated Ninja Demo (Tim Knip)
> 4. Re: Updated Ninja Demo (Tim Fox)
> 5. Re: Updated Ninja Demo (ricardo cabello ! mr.doob)
> 6. Re: Updated Ninja Demo (Peter Kapelyan)
> 7. why plane's materials mix together ?? (lb213_2000)
> 8. Re: why plane's materials mix together ?? (Collin Cusce)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Sat, 23 Jun 2007 22:10:33 +0200
> From: "Tim Knip" <tim.knip at gmail.com>
> Subject: Re: [Papervision3D] [PaperQuake] Quake 1 too!
> To: "joa e." <j at je2050.de>, Papervision3D at osflash.org
> Message-ID:
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>
>> When you draw the faces, do you actually make use of the bsp or not?
>> Or is it all just papervision doing the sorting
>>
>
> Quake 1 and 2 BSP-files are nor really the BSP-tree's which are
> commonly used in 3D-graphics.
> So, no, the BSP is not used for sorting. Its just pv3d's painters-algo :(
>
> Quake BSP is mainly used for collision detection etc.
>
> Tim
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 23 Jun 2007 22:24:50 +0200
> From: "Tim Knip" <tim.knip at gmail.com>
> Subject: Re: [Papervision3D] [PaperQuake] Quake 1 too!
> To: "joa e." <j at je2050.de>, Papervision3D at osflash.org
> Message-ID:
> <4170db510706231324q476615fdy21282d335597e347 at mail.gmail.com>
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> Hey Joa,
>
> Yeah, you'r right...
>
> Quake BSP works with portals indeed (clusters they're called i think).
> If you check out http://www.suite75.net/lab/quake2/ you can see
> collision detect is implemented (just walk into a wall or into the
> lava :)
>
> The BSP uses a so called 'visual face set' => for each portal/cluster
> one extracts which faces are visible for the current camera-position.
> This way we only have to deal with a subset of all faces.
>
> I'll check it out, whether as you say the BSP can be used for B2F / F2B.
> After thinking it over, you could be right :)
>
> Tim
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sun, 24 Jun 2007 00:17:40 +0200
> From: "Tim Knip" <tim.knip at gmail.com>
> Subject: Re: [Papervision3D] Updated Ninja Demo
> To: Papervision3D at osflash.org
> Message-ID:
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> 35-50 over here.
>
> Now: can the ninja chop a head? :)
>
>
>
> ------------------------------
>
> Message: 4
> Date: Sat, 23 Jun 2007 15:34:54 -0700
> From: "Tim Fox" <darkfox404 at gmail.com>
> Subject: Re: [Papervision3D] Updated Ninja Demo
> To: tim.knip at gmail.com, Papervision3D at osflash.org
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>
> 7-13fps on a amd athlon 1.14 ghz, 2 gb ram, ati radeon 9600 all in wonder
> series
> yeah i know i need a new processor
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> Message: 5
> Date: Sun, 24 Jun 2007 01:59:57 +0100
> From: "ricardo cabello ! mr.doob" <info at mrdoob.com>
> Subject: Re: [Papervision3D] Updated Ninja Demo
> To: Papervision3D at osflash.org
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> 90fps on the core2quad
> 20fps on the ibook g4
>
> On 6/23/07, Tim Fox <darkfox404 at gmail.com> wrote:
>
>> 7-13fps on a amd athlon 1.14 ghz, 2 gb ram, ati radeon 9600 all in wonder
>> series
>> yeah i know i need a new processor
>>
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