[Papervision3D] if we had hardware accel on the focus example...

tomsamson blumenzuechter at gmx.de
Wed Jun 27 11:28:02 EDT 2007


what interests me way more in that director demo is how the lines are 
created. In flash you could either use the drawing api which would get 
slow after plotting several lines or you could draw the lines into a 
bmpdata which would then have 2880x2880 dimension restrictions. In the 
demo you can drive really long distances without your old trail lines 
vanishing




Fabrice closier wrote:
> as a matter of fact, the reflection would be very easy to do...
>
> http://www.closier.nl/playground/blackhole_texture.swf
>
> in this demo i just apply constantly, but i could use rotation of the 
> vehicule...
>
> it would be fake in a sens, you'll have to fake the origin of the 
> light, but on the car i also could see it was constantly updated...
>
> Fabrice
>
>
> On 27-jun-2007, at 16:42, Peter Kapelyan wrote:
>
>> Well,
>> There is some reflection on the car...so...I don't know how "fake" 
>> that is...but it looked kind of real to me :)
>>
>>  
>> On 6/27/07, *Jake Lewis* <jakelewis3d at gmail.com 
>> <mailto:jakelewis3d at gmail.com>> wrote:
>>
>>     I'm pretty sure that this could have been written in PV3D with a
>>     little experimentation. Such a small vehicle wouldn't present too
>>     much burden, so it just comes down to drawing the trail
>>     efficiently.  They are just black rectangles, so a scaled and
>>     skewed movie clip for each shape should do the trick.
>>
>>     Given the low installed userbase, and Shockwaves poor support for
>>     new platforms, I'd have thought that this would have been an
>>     ideal candidate for PV3D, albeit at a slightly less smooth framerate.
>>
>>     Jake
>>
>>     On 6/26/07, *Carlos Lunetta* < carlos.lunetta at gmail.com
>>     <mailto:carlos.lunetta at gmail.com>> wrote:
>>
>>         http://200.185.34.146/awards/2007/vw/golf/eng/arq/site/home.html
>>
>>         We'll get there, I'm pretty sure.
>>
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