[Papervision3D] Playing with video
rcozzolino at verizon.net
Thu Mar 1 00:27:17 EST 2007
The first thing I tried playing with was a cube running video on all faces,
but I constructed the cube from individual planes and created 6 movies
within flash 9 alpha using 1 video object in the library. Within each movie
I added a script on the first frame to pull the movie down and play it.
Then within the render function I would update the movieAssetMaterial. I
am very curious to know if you did it the same way ... it would really suck
if it was a factor of hardware or internet connection. All my videos are
streaming, but I can't imagine that would matter.
From: Papervision3D-bounces at osflash.org
[mailto:Papervision3D-bounces at osflash.org] On Behalf Of Paul Spitzer
Sent: Thursday, March 01, 2007 12:09 AM
To: Papervision3D at osflash.org
Subject: Re: [Papervision3D] Playing with video
I experienced the same problem. There are actually limitations in the
Flash Player when capturing bitmapData of FLVs. Check out the tech note
http://tinyurl.com/ywrtvg. Note the part about Flash 9, "In Flash Player
9, this feature is obsolete, and streaming video cannot be captured".
Also, http://tinyurl.com/38rsoe has some more info. Chris Chen offers a
solution, http://tinyurl.com/27qgsp. Unfortunately I wasn't able to get
this to work. What I did was create a Flash 8 SWF and used it as a
proxy. It took the path to the FLV as a query string param and was
responsible for loading the video. I load up the proxy in AS3 / FP9 and
Hope this helps,
Oscar Trelles wrote:
> Hey guys,
> I was working on this last night:
> and showed it to my friends and coworkers during the day, and some times
> video will just get stuck. This behavior appears to be erratic, as it
> happens even when the video is fully loaded.
> I was hoping you could shed some light on the issue.
> Oscar Trelles
Papervision3D mailing list
Papervision3D at osflash.org
More information about the Papervision3D