[Papervision3D] LIGHTWAVE? LWO/ MDL = ASE/DAE

Tim Knip tim.knip at gmail.com
Sun Mar 4 16:21:12 EST 2007


Hi Pete,

PV3D currently supports a subset of Collada 1.4.
When exporting to DAE make sure that 'bake matrices' is switched on.

Animations, skeleton's and stuff are planned I beleive, but will take
some time before its there.

Hope this helps,
Tim


2007/3/4, Peter Kapelyan <flashgames at comcast.net>:
>
>
> Spent some time trying to use many converters (so far biturn and blender and
> various lightwave exporters). I use Lightwave to make models, and then UV
> texture and animate and UV them them into a MDL or MD2 format using
> 3dgamestudio (don't know how in lightwave yet, maybe I should learn???).
> So either I get an LWO format or an animated figure with frames ALA quake
> (and the biped and char animation tests i've seen) in a MDL format.
>
> Anyone have any luck with MDL's and/or using Lightwave to make ASE's or
> Collada objects?
>
> Blender can convert Lightwave to Collada v 1.31 and 1.41 I believe. What
> version of Collada is supported in PV3D?
> Also anyone have any luck with MDL's?
> I have tried basically this so far:
> LWO>ASE
> LWO>DAE
>  LWO>MDL>ASE,
> LWO>3DS>ASE,
>
> Im gonna keep trying but my model never " shows up " no matter what material
> I use, I have loaded in the Focus.dea and world.ase with no problem.
> Any help? THX!!!
> -Pete
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>



More information about the Papervision3D mailing list