[Papervision3D] Star wars text - best approach
mike.mountain at ecmsys.co.uk
Thu Mar 8 09:38:46 EST 2007
Just about to start putting together a Star Wars text fx and wondered
what would be the most CPU efficient way of doing it.
I have 3 basic options:
Static plane only as big as view area- animated texture from movieclip
(our scrolling text), text animates in movieclip and is captured as
planes texture, updating every frame.
Static textures, multiple planes - A plane for each line of text on
screen, animating backwards, removed at the vanishing point
One massive plane with a static texture animating into the distance.
Thoughts, and reasoning behind them would be appreciated.
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