[Papervision3D] Star wars text - best approach

Carlos Ulloa c4rl054321 at gmail.com
Thu Mar 8 10:07:12 EST 2007


Forgot about fading it. I would use copyPixels again.

C4RL05
// noventaynueve.com
// papervision3d.org



On 08/03/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> I would go for 3, a big segmented plane with a black BitmapMaterial( new
> BitmapData(...) ) that you update with copyPixels from a another bitmap that
> contains the text. You can create the text bitmap from a movieclip at init
> time.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
> On 08/03/07, Paper World <worldofpaper at googlemail.com> wrote:
> >
> > I think our resident Yoda could probably answer that question
> >
> > Did you know that Grden is a jedi name?
> >
> > T
> >
> > On 3/8/07, Mike Mountain < mike.mountain at ecmsys.co.uk> wrote:
> >
> > >  Just about to start putting together a Star Wars text fx and wondered
> > > what would be the most CPU efficient way of doing it.
> > >
> > > I have 3 basic options:
> > >
> > > Option 1:
> > > Static plane only as big as view area- animated texture from movieclip
> > > (our scrolling text), text animates in movieclip and is captured as planes
> > > texture, updating every frame.
> > >
> > > Option 2:
> > > Static textures, multiple planes - A plane for each line of text on
> > > screen, animating backwards, removed at the vanishing point
> > >
> > > Option 3:
> > > One massive plane with a static texture animating into the distance.
> > >
> > > Thoughts, and reasoning behind them would be appreciated.
> > >
> > > Cheers
> > >
> > > Mike
> > >
> > >
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