[Papervision3D] I love papervision3d

Anthony Tambrin copet80.mailinglist at gmail.com
Fri Mar 23 00:13:52 EST 2007


Thanks Daniel, Ralph.

I'm still fixing the other blur filters:

1. When the dolly cam is rotated around an object
2. Depth-of-field blur

Both of which I need to optimize because the blur filter somehow slowed it
down significantly on objects that are not being rendered on the screen. So
I'm planning to force set blur to null for any objects that are not within
the viewing angle of the camera. This will not be perfect as the viewing
angle is always different on different camera zoom.

I wonder if there's a function to detect if a plane or vertex or face is not
being rendered on screen?

Cheers,
Anthony


On 3/23/07, Daniel Downes <daniel.downes at gmail.com> wrote:
>
> That's nice! I like the blur effect when you spin the boxes :)
>
> On 22/03/07, Anthony Tambrin <copet80.mailinglist at gmail.com > wrote:
>
> > Hi pv3d peeps,
> >
> > I'm not an active poster but most certainly I am a daily watcher of this
> > mailing list and I just love all the work that's been done on PV3D and all
> > those great demos out there. Thanks pv3d team you rock! And thanks David
> > Rorex for keeping the ever-growing list of these demos :)
> >
> > I'm just playing around with pv3d for these past two weeks on and off.
> > Here's the result so far:
> >
> > http://www.anthonytambrin.com/boxes/
> >
> > It's basically an image gallery utilising box but I haven't implemented
> > any preloader so please be patient while it shows *nothing* while
> > downloading the images. Soon I'll be adding the preloader and the framerate
> > gauge.
> >
> > Keep up the great work guys.
> >
> > Cheers,
> > Anthony
> >
> > _______________________________________________
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> >
> >
>
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