[Papervision3D] More 2.0 samples
John Grden
neoriley at gmail.com
Thu Nov 1 07:41:22 PDT 2007
I think #2 is reasonable in that you can map that hit point back to he 2D
map and just draw it on the bump and texture map - seems to make sense
anyway ;)
On 11/1/07, xero <xero.nu at gmail.com> wrote:
>
> go ahead john...
> do my work for me :)
>
> i was thinking about creating
> an invisible plane. and tossing
> spheres at it (asteroids) where
> the asteroids hit would do some
> bitmapdata action to draw a bump
> mapped crater on the plane. then use
> the bitmapdate of the plane to skin
> the sphere (moon)...
>
> does that make sence? or do you think
> that i could hit test against the actual
> sphere? and then find that position on
> the plane and draw the bitmap data???
>
> then the lava flow, and basin forming,
> and scoreing, and my job is done ;)
> ____ ___
> \ \/ /___________ ____
> .\ // __ \_ __ \/ _ \
> ./ \ ___/| | \( <_> )
> /___/\ \___ >__|---\____/
> | \_/ \/ |
> | xero harrison |
> | x at xero.nu |
> | http://xero.nu |
> | http://fontvir.us |
> | http://xero.owns.us |
> `---------------------'
>
>
> ---------- Forwarded message ----------
> > From: "John Grden" < neoriley at gmail.com>
> > To: papervision3d at osflash.org
> > Date: Thu, 1 Nov 2007 09:11:55 -0500
> > Subject: Re: [Papervision3D] More 2.0 samples
> > OH man that sounds cool ;) Guess I'mma have to pop out a demo of
> > dynamic bump ;)
> >
> > On 11/1/07, xero <xero.nu at gmail.com > wrote:
> > >
> > > "yeah 1919 - at the height of imaging technology ;)"
> > > ++lol! i didnt say they could tell via imaging :P
> > >
> > > yeah, in the game the user creates the surface of the
> > > moon via impact cratering. so im going to have to
> > > generate the bump map as the game progresses
> > > via the actions of the player :D
> > > i cant wait for 2.0!!!!
> > >
> > > thanx for the tantelizing demos!
> > > ____ ___
> > > \ \/ /___________ ____
> > > .\ // __ \_ __ \/ _ \
> > > ./ \ ___/| | \( <_> )
> > > /___/\ \___ >__|---\____/
> > > | \_/ \/ |
> > > | xero harrison |
> > > | x at xero.nu |
> > > | http://xero.nu |
> > > | http://fontvir.us |
> > > | http://xero.owns.us |
> > > `---------------------'
> > >
> > >
> > >
> > > >
> > > > ---------- Forwarded message ----------
> > > > From: "John Grden" < neoriley at gmail.com>
> > > > To: papervision3d at osflash.org
> > > > Date: Thu, 1 Nov 2007 08:52:23 -0500
> > > > Subject: Re: [Papervision3D] More 2.0 samples
> > > > yeah 1919 - at the height of imaging technology ;)
> > > >
> > > > Yeah, you know, i took the bump that was on the site, but I could
> > > > easily work with the levels to see if I can get more play in the depth.
> > > > Ralphy has an Earth demo that rocks with alot of depth on the mountain
> > > > ranges etc.
> > > >
> > > > On 11/1/07, xero <xero.nu at gmail.com> wrote:
> > > > >
> > > > > oh yeah!
> > > > > that looks much better!
> > > > > i ship looks very abused now! :)
> > > > >
> > > > > about the moon map,
> > > > > she said that the valley's werent
> > > > > deep enought (especially on the
> > > > > larger basin creaters) also there
> > > > > isnt enought height to some of the
> > > > > crater rims....
> > > > >
> > > > > yeah the last know impact on the
> > > > > moon was in like 1919...
> > > > > ____ ___
> > > > > \ \/ /___________ ____
> > > > > .\ // __ \_ __ \/ _ \
> > > > > ./ \ ___/| | \( <_> )
> > > > > /___/\ \___ >__|---\____/
> > > > > | \_/ \/ |
> > > > > | xero harrison |
> > > > > | x at xero.nu |
> > > > > | http://xero.nu |
> > > > > | http://fontvir.us |
> > > > > | http://xero.owns.us |
> > > > > `---------------------'
> > > > >
> > > > >
> > > > > > ---------- Forwarded message ----------
> > > > > > From: "John Grden" < neoriley at gmail.com>
> > > > > > To: papervision3d at osflash.org
> > > > > > Date: Thu, 1 Nov 2007 08:26:14 -0500
> > > > > > Subject: Re: [Papervision3D] More 2.0 samples
> > > > > > ha! awesome, yeah as far as I know, the moon map is an accurate
> > > > > > map - in fact, every moon map I ran across was the same, so I started
> > > > > > thinking "hey, moon that's terribly old, hasn't changed much over the
> > > > > > centuries and is gray with no atmosphere - probably not alot of different
> > > > > > 'maps' out there"
> > > > > >
> > > > > > :)
> > > > > >
> > > > > > Yeah, i went and lightened some of those demo's up (took up the
> > > > > > ambient lighting). On the mac, they're clear as day, but on my Dell PC
> > > > > > monitor that I have plugged into my mac, they're dark. I also changed the
> > > > > > texture on the ship for the nose so it was a lighter map. Looks better, and
> > > > > > you can see more bump on that section now
> > > > > >
> > > > > On 11/1/07, xero <xero.nu at gmail.com> wrote:
> > > > > > >
> > > > > > > john,
> > > > > > > these look great! im so amped up for 2.0!
> > > > > > >
> > > > > > > the first 3 demos fly!
> > > > > > > they load in 1/2 a second and look great!
> > > > > > > the phong+bumped box works great and
> > > > > > > fast, but looks kind dark....
> > > > > > > the space ship + the moon are awesome!
> > > > > > > but the tea pot was a memory hog. as soon
> > > > > > > as i click the link my fan kicks on, then it
> > > > > > > takes a few seconds to load, then its "ok"
> > > > > > > the movemnt isnt as smooth as the others...
> > > > > > >
> > > > > > > but all and all they are \m/ n'!
> > > > > > >
> > > > > > > also, im SO happy you did a bump map
> > > > > > > of the moon. im working on a project at work on
> > > > > > > lunar educational gaming. our current crappy
> > > > > > > game is written in processing, (nothing againt
> > > > > > > it, but our game is crap) and i have been
> > > > > > > pushing the idea of using flash/papervision
> > > > > > > in the next redesign. my boss was conserned
> > > > > > > that the texture you used on the moon wasnt
> > > > > > > 100% accurate, but she was very impressed
> > > > > > > w/ the bumpmapping :D
> > > > > > > ____ ___
> > > > > > > \ \/ /___________ ____
> > > > > > > .\ // __ \_ __ \/ _ \
> > > > > > > ./ \ ___/| | \( <_> )
> > > > > > > /___/\ \___ >__|---\____/
> > > > > > > | \_/ \/ |
> > > > > > > | xero harrison |
> > > > > > > | x at xero.nu |
> > > > > > > | http://xero.nu |
> > > > > > > | http://fontvir.us |
> > > > > > > | http://xero.owns.us |
> > > > > > > `---------------------'
> > > > > > >
> > > > > > >
> > > > > > > ---------- Forwarded message ----------
> > > > > > > > From: "John Grden" < neoriley at gmail.com>
> > > > > > > > To: Papervision3D at osflash.org
> > > > > > > > Date: Thu, 1 Nov 2007 01:02:06 -0500
> > > > > > > > Subject: [Papervision3D] More 2.0 samples
> > > > > > > > http://www.rockonflash.com/blog/?p=83
> > > > > > > >
> > > > > > > > I've posted some simple experiments with shaders and
> > > > > > > > lighting
> > > > > > > >
> > > > > > > > would love to hear feedback on performance!
> > > > > > > >
> > > > > > > > Thanks all,
> > > > > > > >
> > > > > > > > John
> > > > > > > >
> > > > > > > >
> > > > > > > _______________________________________________
> > > > > > > Papervision3D mailing list
> > > > > > > Papervision3D at osflash.org
> > > > > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > [ JPG ]
> > > > > > _______________________________________________
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> > > > > > Papervision3D at osflash.org
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> > > > > >
> > > > > >
> > > > > _______________________________________________
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> > > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > [ JPG ]
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> > > >
> > > >
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> > >
> > >
> >
> >
> > --
> > [ JPG ]
> > _______________________________________________
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> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
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>
--
[ JPG ]
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