[Papervision3D] Q: Why is this pixelating with smooth = true

Steven Hargrove steven.hargrove at gmail.com
Mon Nov 12 07:32:28 PST 2007


i also tried this:
stage.quality = StageQuality.HIGH;

the StageQuality.BEST setting destroys performance, but does fix the issue.

I should also mention that in the fp 9.0.64 with AUTO_MIP_MAPPING,
this issue is fixed. But, that player is still in beta and I can't
count on everybody having it.

Its looking more and more like something that i'll just have to live
with, but from all the other pv3d stuff ive seen, they got it right,
so i think im doing something wrong...

On Nov 12, 2007 10:25 AM, Steven Hargrove <steven.hargrove at gmail.com> wrote:
> I am infact loading external bitmaps( jpg). And it is in AS3. I wasn't
> aware of that bug. However, doesnt the engine use bitmapdata to
> display materials, anyways?
>
>
>
>
> On Nov 12, 2007 10:05 AM, Ian Thomas <ian at eirias.net> wrote:
> > No idea what you're doing and coming to the conversation late, but:
> >
> > - Are your overall movie quality settings set to high?
> > - In AS2, there was a bug whereby bitmaps loaded from external files
> > _couldn't_ be smoothed; you had to take a manual copy via code and use the
> > resulting bitmap to get a smoothing effect. I've no idea if this is fixed
> > for AS3 (I haven't tried it). Are you loading external bitmaps? Could that
> > be the issue?
> >
> > HTH,
> >    Ian
> >
> >
> >
> > On Nov 12, 2007 2:57 PM, Steven Hargrove <steven.hargrove at gmail.com> wrote:
> > > Does anybody else have any idea whats going on with this?? I'm beating
> > > my head against a wall.
> > >
> > >
> > >
> > >
> > > On Nov 9, 2007 1:49 PM, Steven Hargrove < steven.hargrove at gmail.com>
> > wrote:
> > > > that doesnt seem to be the issue, that line is commented out and here
> > > > is what it looks like:
> > > >
> > > >             //graphics.beginBitmapFill(bitmap, matrix, repeat, smooth
> > > > && (v0x*(v2y - v1y) + v1x*(v0y - v2y) + v2x*(v1y - v0y) > 400));
> > > >                         graphics.beginBitmapFill(bitmap, matrix, repeat,
> > smooth);
> > > >
> > > > So, that part appears to work.
> > > >
> > > > I should also mention, that the smoothing works when zoomed out, like
> > > > when i turn it off there is an obvious difference. Except, that there
> > > > is still pixelation going on, kind of wierd.
> > > >
> > > > I would prefer not to publicly post the demo. However, I've sent you
> > > > an email with the link.
> > > >
> > > > Thanks!
> > > >
> > > >
> > > > On Nov 9, 2007 8:52 AM, Andy Zupko < azupko at zupko.info> wrote:
> > > > > If smoothing is turning off it sounds like you might have an old
> > version
> > > > > which checks area before smoothing (it only smooths larger areas).
> > Check
> > > > > your PreciseMoviematerial.as for a line like this:
> > > > >
> > > > > //line 198
> > > > > graphics.beginBitmapFill(bitmap, matrix, repeat, smooth && (v0x*(v2y -
> > v1y)
> > > > > + v1x*(v0y - v2y) + v2x*(v1y - v0y) > 400));
> > > > >
> > > > > If that is the case, remove everything following the && so it will
> > always
> > > > > smooth (or update to the latest revision).
> > > > >
> > > > > If that's not the problem - do you have a sample?
> > > > >
> > > > >
> > > > > -----Original Message-----
> > > > > From: papervision3d-bounces at osflash.org
> > > > > [mailto: papervision3d-bounces at osflash.org] On Behalf Of Steven
> > Hargrove
> > > > > Sent: Friday, November 09, 2007 8:14 AM
> > > > > To: papervision3d at osflash.org
> > > > > Subject: Re: [Papervision3D] Q: Why is this pixelating with smooth =
> > true
> > > > >
> > > > > Anybody ???
> > > > >
> > > > > On Nov 8, 2007 11:25 AM, Steven Hargrove <steven.hargrove at gmail.com>
> > wrote:
> > > > > > I am using the "Phunky" branch, using PreciseMovieMaterial
> > > > > >
> > > > > > On Nov 8, 2007 11:07 AM, Orlando Leite <orlleite at gmail.com> wrote:
> > > > > > > Veryfi the papervision3D version are you using because I already
> > had
> > > > > this
> > > > > > > problem.
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > Papervision3D mailing list
> > > > > > > Papervision3D at osflash.org
> > > > > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Steven Hargrove
> > > > > > stevenhargrove.com
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > Steven Hargrove
> > > > > stevenhargrove.com
> > > > >
> > > > > _______________________________________________
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> > > > > Papervision3D at osflash.org
> > > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > >
> > > > >
> > > > > _______________________________________________
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> > > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Steven Hargrove
> > > > stevenhargrove.com
> > > >
> > >
> > >
> > >
> > > --
> > >
> > >
> > >
> > > Steven Hargrove
> > > stevenhargrove.com
> > >
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> >
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
>
>
> --
> Steven Hargrove
> stevenhargrove.com
>



-- 
Steven Hargrove
stevenhargrove.com



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