[Papervision3D] Any pointer for smooth shading of 3D model?
lucb at ea.com
Tue Nov 13 07:48:47 PST 2007
After a few days looking at this, I suppose the best way is to clone the
UV texture and shade it every frame?
Does anyone has a better suggestion?
From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of Barthelet, Luc
Sent: Friday, November 09, 2007 9:37 PM
To: papervision3d at osflash.org
Subject: [Papervision3D] Any pointer for smooth shading?
I got the shaded bitmap algorithm working. Can someone point me towards
a smooth shading piece of code in flash? I suppose it takes 2 passes
after the bitmap fill?
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