[Papervision3D] Rotating around world axis
dustin at curiousmedia.com
Tue Nov 13 12:57:59 PST 2007
First, thanks so much for sticking with me on this. I feel like I'm just not
quite understanding, or something.
Ok, so I understand your graph. That is the rotation I would expect, and it
is the rotation I want. You say my sample is behaving normally? Could you
explain why pressing y -> z (rotate on Y, then Z) produces the exact same
result as y -> x (rotate on Y, then X)?
Why after a 90 degree Y rotation, is rotating on the X identical to rotating
on the Z?
Just for kicks I will post my code...
Thanks again for your patience, this is the last big hurdle in a sweet
project I have been wanting to do for years now. Thanks so much to you and
your team for papervision.
View this message in context: http://www.nabble.com/Rotating-around-world-axis-tf4486910.html#a13734557
Sent from the Papervision3D mailing list archive at Nabble.com.
More information about the Papervision3D