[Papervision3D] 3DMax axis vs. PV3D axis
harrie at sonicbliss.org
harrie at sonicbliss.org
Sat Nov 17 14:13:53 PST 2007
Hi,
Probably due to inexperience with both tools, but after searching the
mailinglist and googling, as well as trying out a lot I can't get my
head around the following. How do I work with the axis in PV3D being
different (default?) from those in 3Dmax.
(some ascii art below:)
PV3D:
Y Z
| /
|/__X
3DMax:
Z Y
| /
X__|/
The only way to get stuff working seems to mirror and rotate the whole
scene before exporting it to Collada. Also I need to change this line
in the collada file: <up_axis>Z_UP</up_axis> to:
<up_axis>Y_UP</up_axis>, otherwise some of the objects in the collada
file get flipped around when rendered (not all!?).
Has anyone had this issue before and perhaps knows how to handle this?
i.e. something deadsimple like a setting in either PV3D or 3DMax or
export settings of Collada? We're working with 3DMax7.0 for exporting
Collada.
Reason is, the designers are making a room in 3DMax and some
animations (intro) in it we want to pre-render. After showing that in
Flash as a movie, I want to take over by loading the collada and then
using interaction to interact with objects in the room. Seems the best
way to be talking about the same x,y,z, values, otherwise I cannot get
the room to seamlessly link together. (Also trying to figure out the
camera position at the same time...)
Cheers,
Harrie van der Lubbe
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