[Papervision3D] (offtopic) NYC Workshop weekend
Jake Lewis
jakelewis3d at gmail.com
Thu Nov 29 12:10:52 PST 2007
If Swift3D's authors want to be really PV3D friendly, I'd suggest they
provide a toggle in their editor that switches zbuffer off, perspective
correction off, and Z sorts the triangles. The first 2 of these are trivial,
and writing a Z sort is pretty basic too. Then the modeller can easily spot
any PV3D artifacts without having to export and view in Flash, and fine tune
the mesh to an acceptable balance of polygons/artifacts.
Jake
On Nov 29, 2007 2:23 PM, John Grden <neoriley at gmail.com> wrote:
> I tell yah, I was really excited about after I tried it the first time.
> Swift cost ($295 or something like that) alone makes it a no brainer. It
> imports 3DS files, Illustrator files and allows you to export as
> DAE/Collada. Not only does it do that, it also spits out an FLA an
> Main.as file for you so all you have to do is open the FLA in Flash and
> compile. You'll see it right off the bat. The latest version has some
> extra code to allow you to rotate the model around that's included with that
> exported FLA. very very cool.
>
> The exported Collada file looks great so far. I imported a 3DS file of a
> star fighter I'd purchased online, and it created a perfect DAE file from
> it. I was ready to go in Flash in no time.
>
> That AIR logo I created looked great in Swift3D's export. The final that
> I used was from 3D studio max, but that's becuase I hadn't used swift enough
> and I needed some control over the UVmapping. But importing the Illustrator
> file I'd exported from Flash IDE worked just perfectly. It extruded it and
> looked awesome.
>
> So, my comments back to the swift guys has been heavily around
> UVMapping/editing. They HAVE to come up with a great editor. It's simply
> the other 50% of the equation for a good solution for the type of work we're
> doing with 3D in Flash right now. Right now, they don't have much in the
> way of editing textures on the models and as far as I know, they have no way
> of editing UV's. The good news is, they're very cool guys and really
> motivated, and have indicated they'll take our suggestions seriously.
>
> *BTW - if you're going to be at the NYC class, we have 2 free copies to
> give away of Swift3D and a 20% discount code for everyone in attendance.
> I've also created a demo and carved out some time in the classroom to go
> over how to use Swift3D with these new features.
>
> *Hope that helps ;) I'm REALLY very hopeful about Swift3D. IF they get
> UVMapping/editing dialed in, this will be THE tool for flashers hands down.
> Not to mention the fact that these guys understand flashers, and Swift3D has
> always been about Flash 3D - they're interface and workflow is very "flash"
> centric. I think this will bring in a huge number of flashers to even TRY
> 3D for the first time - people who'd been scared off by rumors of needing
> applications like 3D Studio Max or maya (Or Heaven forbid - blender).
> *
> *
> On Nov 29, 2007 1:08 PM, John Lindquist <johnlindquist at gmail.com> wrote:
>
> > John,
> >
> > What's your opinion of using Swfit3D for papervision so far? It sounds
> > like it might be a viable option for us freelance types who can't afford a
> > legit copy of 3ds Max.
> >
> >
> > On Nov 29, 2007 11:30 AM, John Grden <neoriley at gmail.com> wrote:
> >
> > > haha! rock on guys!! we can't WAIT! Andy and I can't wait to get up
> > > there with you guys
> > >
> > > yeah Saturday night, if people wanna hang, we should get a group
> > > together and do something!
> > >
> > > As for other software, just make sure you have Flash CS3 and
> > > FlexBuilder installed (both have 30 day evals). we'll be teaching from
> > > those tools.
> > >
> > > I'll also being doing a demo with the new Swift3D verison that
> > > supports Papervision and DAE, but I don't think that'll be available for
> > > download, and right now, the mac version might not be ready before the
> > > class.
> > >
> > >
> > > On Nov 29, 2007 11:02 AM, Francois Balmelle <francois at blobprod.com>
> > > wrote:
> > >
> > > > So do I.
> > > > F
> > > >
> > > >
> > > > On 11/29/07 11:58 AM, "Gregory Sogorka" <blackberryoctopus at gmail.com>
> > > > wrote:
> > > >
> > > > I'll be there! w00t!
> > > >
> > > > G
> > > >
> > > > On Nov 28, 2007 1:44 PM, ilteris kaplan <ilteriskaplan at gmail.com>
> > > > wrote:
> > > >
> > > >
> > > > Hello Everyone,
> > > >
> > > > I am curious to hear who's coming to the workshop in NYC this
> > > > weekend! I
> > > > just got my pre-workshop pdf from Kathryn ClodFelter and I am sooo
> > > > excited!
> > > > Maybe we should organize a pre-workshop bar session on Saturday!
> > > >
> > > > By the way I am a mac user and I am wondering if I should install
> > > > any other
> > > > 3d software other than 3dsmax which I can follow around while you
> > > > are
> > > > showing us some stuff in 3dsmax, John? Sketchup, Maya?
> > > >
> > > > best,
> > > > ilteris
> > > >
> > > >
> > > > --
> > > > View this message in context: http://www.nabble.com/%28offtopic%29-NYC-Workshop-weekend-tf4891631.html#a14006808
> > > >
> > > > <http://www.nabble.com/%28offtopic%29-NYC-Workshop-weekend-tf4891631.html#a14006808><http://www.nabble.com/%28offtopic%29-NYC-Workshop-weekend-tf4891631.html#a14006808>
> > > > Sent from the Papervision3D mailing list archive at Nabble.com
> > > > <http://Nabble.com> <http://Nabble.com> .
> > > >
> > > >
> > > > _______________________________________________
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> > > >
> > > >
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> > > >
> > >
> > >
> > > --
> > > [ JPG ]
> > > _______________________________________________
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> > >
> > >
> >
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> >
> >
>
>
> --
> [ JPG ]
>
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