[Papervision3D] Experimentation (Hydra, 3d Force)

azupko at zupko.info azupko at zupko.info
Wed Oct 3 12:26:53 PDT 2007


Hey Ron -

You're right - the cube is made using just bitmapdata.perlinNoise (thanks
Ken!). It would be great to have a real class dedicated to noise though
(*sparks idea*)

> Hey...
>
> I like that 3d perlin cube. How did you manage that? Did you write your
> own Perlin Noise class or did you use BitmapData.noise() for that?
> Looking at the cubes image map it's probably the latter. I'm still a bit
> dissapointed Flash didn't include a separate Perlin noise class like
> Processing did <http://processing.org/reference/noise_.html>. Since
> Perlin noise can be used for a lot more than just bitmaps.
>
> gr..
>
> Ron
>
>
> Andy Zupko wrote:
>>
>> Some stuff I've been playing with:
>>
>>
>>
>> http://blog.zupko.info/?p=40 -- 3d forcemap with papervision
>>
>> http://blog.zupko.info/?p=43 -- my first hydra filter
>>
>>
>>
>> let me know what you think!
>>
>>
>>
>> -andy
>>
>>
>>
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>
>
> --
>
>
>   Ron Valstar
>
> ron at sjeiti.com <mailto:ron at sjeiti.com>
> www.sjeiti.com
> <http://www.sjeiti.com>
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