[Papervision3D] help plzz..
Andy Zupko
azupko at zupko.info
Sun Oct 14 17:29:26 PDT 2007
Just to chime in on #2 - bitmap size does in fact make a BIG difference in
performance. Try to make your textures as small as possible (or find a
balance of size/quality and speed).
-----Original Message-----
From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of Tim Knip
Sent: Sunday, October 14, 2007 7:29 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] help plzz..
Hey Jagadeesh,
1] I think 'bindable' will not work. Guess its best to get the
material with 'var mymaterial:MaterialObject3D =
materialsList.getMaterialByName( "myMaterial" ); and change the color
after that.
2] the bigger the bitmap, the slower the update (i think).
3] there's nothing much you can do about collada filesize... (just
make sure you don't export for example animations when you don't need
'm)
Tim
2007/10/14, siripurapu jagadeesh kumar <siripurapujk at yahoo.com>:
>
>
> 1) Can we alter the materials dynamically?
> The Idea is to change the color of an object using a color picker. I tried
a
> Bindable variable for color into new ColorMaterial() then passed in to
> MaterialList(). Then rendered using
>
> anyDisplayObject3D.render(myScene)
> myScene.render(myCamera)
>
> the event is color picker On Change. But I failed.
>
> 2) When I used a bitmap with 512x512 the update was slow compared with
> 256x256
> is there any link? or am I confused??
>
> 3) how to reduce the collada xml file size?
>
> Please show me the correct way!!
> Thanks & Regards
> Jagadeesh
>
>
>
> ----- Original Message ----
> From: Trevor Burton <worldofpaper at googlemail.com>
> To: papervision3d at osflash.org
> Sent: Friday, October 12, 2007 1:22:29 PM
> Subject: Re: [Papervision3D] Phunky Branch.
>
>
> phunky is the branch on which 2.0 is based. the core team haven't been
> committing to trunk for a while (except for bug-fixes) i think. Switching
> from trunk to phunky shouldn't break anything (doesn't impinge on the API)
> but should net you a performance increase.
>
> T
>
>
> On 10/12/07, Student Tom <vcekvenich at gmail.com> wrote:
> > What is interesting about Phunky, is that more updated than as3 (which
> > is the one I used)?
> >
> > Tom
> >
> > Gregory Sogorka wrote:
> > > I downloaded the PV3D source with Svn and got the normal trunk.org.
> > >
> > > But when I take a look in branches I see no phunky dirs; how can I get
> > > the phunky branch? is there a specific repo that holds this branch?
> > >
> > >
> > > All the best,
> > > G
> > >
> > > _______________________________________________
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> > > Papervision3D at osflash.org
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> > >
> > >
> >
> >
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>
>
>
> --
> Trevor Burton
> http://www.paperworld3d.com
>
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