[Papervision3D] Phunky bug?
Trevor Burton
worldofpaper at googlemail.com
Thu Oct 18 08:30:02 PDT 2007
There's no ShadedColorMaterial in phunky.... sorry, i don't think it was
ported over to the new render loop as it was a user-submitted class, rather
than a core material, i think it was always meant to get re-written more
efficiently and kept getting overlooked. It's a shame cause i liked using
that one for demos
T
On 10/18/07, Daniel Heidecke <pv3dlist at googlemail.com> wrote:
>
> Hi,
>
> I've noticed some weird things with the phunky-branch. I have a very
> simple class which loads a collada file and has a simple mouse
> navigation (--> http://d-os.com/stuff/papervision3d/Main.as)
>
> - Using the normal pv3d trunk works fine.
> - Using the latest Phunky revision (337) makes problems (see screenshot
> rev337.png) -> it seems, that the scene has some kind of overflow. It is
> not cleared after each enterFrame-Event. After some seconds I have 100%
> cpu.
> - Using an older Phunky revision (e.g. 330) also works fine! (screenshot
> rev330.png)
>
> Is there a bug in the latest revision?
>
> 2nd question:
> Where is ShadedColorMaterial in phunky?
>
> any tip?
>
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>
>
--
Trevor Burton
http://www.paperworld3d.com
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