[Papervision3D] lookAt();
Patrick Matte | BLITZ
PMatte at blitzagency.com
Wed Oct 24 16:21:49 PDT 2007
I'm afraid that method doesn't exist in the AS2 version...
BLITZ | Patrick Matte - 310-551-0200 x214
-----Original Message-----
From: papervision3d-bounces at osflash.org [mailto:papervision3d-bounces at osflash.org] On Behalf Of HelloHello!! Communicates
Sent: Wednesday, October 24, 2007 4:10 PM
To: papervision3d at osflash.org
Subject: [Papervision3D] lookAt();
Hi everyone,
Has anyone tried using the method lookAt() in the as2 version?
I'm trying and can't get it to work.
I'm trying to get the camera to camtarget a 3d object.
Thanks,
Thierry .
----- Original Message -----
From: <papervision3d-request at osflash.org>
To: <papervision3d at osflash.org>
Sent: Wednesday, October 24, 2007 6:53 PM
Subject: Papervision3D Digest, Vol 13, Issue 194
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> Today's Topics:
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> 1. Re: Brazilian Papervision Users ( Junio Gon?alves Vitorino )
> 2. Re: - colladamodel vs plane, depths-swapping problem (Andy Zupko)
> 3. Re: Q:Mouse events and Interactivity (Steven Hargrove)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 24 Oct 2007 17:25:58 -0300
> From: " Junio Gon?alves Vitorino " <jgvitorino at gmail.com>
> Subject: Re: [Papervision3D] Brazilian Papervision Users
> To: papervision3d at osflash.org
> Message-ID:
> <84ecae140710241325x355a8ef2vf76b8743bc0c8c2a at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Thanks Justin, i already thought in it use google groups, but the
> disadvantage is than i also want create a forum for online discussions,
> and
> google groups haven't this feature. Beyond of PPV3D i want speak also
> about
> AS3, so i think than a forum would be the more appropriate. But if i not
> able to obtain the sponsors, maybe i'll search some free forum or anyone
> other, but in portuguese, because the brazilians has many problems with
> english.
>
> On 10/24/07, Justin Lawerance Mills <JLM at justinfront.net> wrote:
>>
>> Junio
>>
>> I think it is probably better to use google groups as they are
>> regarded as more impartial than using your own server and they are
>> easy to setup and maintain even if your not a backend sort. But at
>> the end of the day success is down to participation.
>>
>> The As2 papervision support group that I set up would welcome any
>> translations of any current pages or any additional pages in
>> Portuguese. I think your could just set up a google group and see if
>> it works, but it can be a disadvantage to have separate language
>> groups, I think it is better to make translations and additions to
>> help and tutorial documentation and if possible keep communication
>> mailing lists in one language, which happens to be English US?
>>
>> So get to work on the Brazilian wiki help! Just my thoughts, sorry if
>> I can't write Portuguese, but I can dance a bit of Samba and lots of
>> Salsa.
>>
>> Cheers
>>
>> Justin
>>
>>
>> On 24 Oct 2007, at 18:40, juniovitorino wrote:
>>
>> >
>> > Hi everybody, i'm Junio Vitorino and i'm newbie PPV3D and how i
>> > know many
>> > Brazilians than also have interesting into PPV3D, I'd like propose
>> > to all
>> > brazilians PPV3D users and enthusiasts than we create a Brazilian
>> > community
>> > with translations to brazilian portuguese of the documentation and
>> > much
>> > more. I'm offer my web server to host initially the community. More
>> > someone
>> > can help?
>> > This if the papervision3D team allow of course.
>> >
>> > We can try PPV3D team?
>> >
>> > Please, my contact is jgvitorino at gmail.com or junio531 at hotmail.com
>> > if you've
>> > interest, please does contact me. :D
>> >
>> > Ps.: I sorry by the poor English.
>> >
>> > Cya.
>> >
>> > -----
>> > Junio Vitorino
>> > Brazil - Belo Horizonte
>> > jgvitorino at gmail.com
>> > --
>> > View this message in context: http://www.nabble.com/Brazilian-
>> > Papervision-Users-tf4684070.html#a13384798
>> > Sent from the Papervision3D mailing list archive at Nabble.com.
>> >
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
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>>
>> _______________________________________________
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>
>
>
> --
> Junio Vitorino
> jgvitorino at gmail.com
> http://www.juniovitorino.com
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> ------------------------------
>
> Message: 2
> Date: Wed, 24 Oct 2007 17:51:45 -0400
> From: "Andy Zupko" <azupko at zupko.info>
> Subject: Re: [Papervision3D] - colladamodel vs plane, depths-swapping
> problem
> To: <papervision3d at osflash.org>
> Message-ID: <007e01c81688$12eec3a0$38cc4ae0$@info>
> Content-Type: text/plain; charset="us-ascii"
>
> It looks like you are using a moviescene and the sorting isn't working
> right
> (might be based on something in the collada). I can't really say whats
> causing the problem - but I can see what you are talking about now. If
> you
> want, send me some code and I can take a look (with the collada files).
>
>
>
> Sorry I can't say more!
>
>
>
> -andy
>
>
>
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of o renken
> Sent: Wednesday, October 24, 2007 12:11 PM
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] - colladamodel vs plane, depths-swapping
> problem
>
>
>
> sure :-)
>
> the url : http://www.renkster.de/_junk/collada/ (please ignore the
> errormessage.)
>
> i made a new demoscene. the situation is the following:
> all colladas made with blender, collada-export: 1.4
>
> - the black cube and the white cube is one collada
> - the green circle is another collada
>
> both colladas are exportet on the same way.
>
> you see the green circle is displayed in front of the both cubes. i
> recognized if i have got only one cube in the cubes-collada, the
> z-swapping
> is okay, but if ive got 2 models in the scene the display error occures
>
> is that example okay for you to realize my problem?
>
> olee
>
> 2007/10/24, azupko at zupko.info <azupko at zupko.info
> <mailto:azupko at zupko.info>
>>:
>
> I'm not totally sure i understand the problem (actually i don't at all).
> Do you have an example you could show of whats going on?
>
>
>
>> sorry iam a little helpless.. no ideas anyone or do i post to nirwana?
>> :-)
>>
>> 2007/10/24, o renken < <mailto:renkster at gmail.com> renkster at gmail.com>:
>>>
>>> my model itself has no screenZ... because its the 3D-scene from Blender.
>>> if i trace myScene.getChildByName("front) then i get a screenZ. maybe
>>> thats the problem. how can i work around that?
>>>
>>> ive got a model with 2 geometries, front and back, which should be
>>> handled
>>> as one model in PV3D which should work with PV3D primitives like 'plane'
>>>
>>> any ideas?
>>>
>>> 2007/10/24, o renken <renkster at gmail.com>:
>>> >
>>> > when i rotate the freeCamera 180 degs around the model, the plane is
>>> in
>>> > front of the model and it works fine the plane hides the model.... it
>>> seems
>>> > that the model itself is drawn into an container which will not be
>>> swapped
>>> > (?)
>>> >
>>> > 2007/10/24, o renken <renkster at gmail.com>:
>>> > >
>>> > > Hi Guys,
>>> > >
>>> > > i recognize a problem with z in 3D when i import a colladamodel and
>>> > > then creating a normal plane with new Plane(). the plane is always
>>> displayed
>>> > > in front of my model althought the depths of the model is z=1000 and
>>> the
>>> > > plane z=2000. The plane IS behind the collada, but its displayed in
>>> front of
>>> > > the model.
>>> > > When i create more planes the z-depth in 3D seems to be normal. its
>>> > > only in combination with the colladamodel. maybe some
>>> transforation-settings
>>> > > in the model?
>>> > >
>>> > > if i trace all the z-values it seems to be okay.
>>> > >
>>> > > any ideas?
>>> > >
>>> > > thanks in advance
>>> > > olee
>>> > >
>>> > > --
>>> > > http://www.renkster.de/#/about/
>>> >
>>> >
>>> >
>>> >
>>> > --
>>> > http://www.renkster.de/#/about/
>>> >
>>>
>>>
>>>
>>> --
>>> http://www.renkster.de/#/about/
>>>
>>
>>
>>
>> --
>> http://www.renkster.de/#/about/
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>
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>
>
> --
> http://www.renkster.de/#/about/
>
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> ------------------------------
>
> Message: 3
> Date: Wed, 24 Oct 2007 18:53:26 -0400
> From: "Steven Hargrove" <steven.hargrove at gmail.com>
> Subject: Re: [Papervision3D] Q:Mouse events and Interactivity
> To: papervision3d at osflash.org
> Message-ID:
> <56e1eade0710241553m29b2516apece81c9a558ae259 at mail.gmail.com>
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>
> if that doesnt work try:
>
>
> plane.addEventListener(InteractiveScene3DEvent.OBJECT_OVER,
> handleRollOver);
> plane.addEventListener(
> InteractiveScene3DEvent.OBJECT_OUT , handleRollOut);
>
>
> On 10/24/07, Steven Hargrove <steven.hargrove at gmail.com> wrote:
>>
>> this:
>> material.movie.addEventListene r(
>> MouseEvent.ROLL_OVER, handleRollOver);
>>
>> material.movie.addEventListener(MouseEvent.ROLL_OUT,
>> handleRollOut);
>>
>> Should be this:
>>
>> material.addEventListener(
>> InteractiveScene3DEvent.OBJECT_OVER, handleRollOver);
>> material.addEventListener(
>> InteractiveScene3DEvent.OBJECT_OUT , handleRollOut);
>>
>> that should work... good luck.
>>
>>
>> On 10/23/07, moveup at mac.com < moveup at mac.com> wrote:
>> >
>> > Working with one of the simple demos in the Phunky branch, the
>> > InteractiveMovieAssetmaterial.
>> >
>> > But I am confused as to why mouse events seem to be constantly firing
>> > when I move the mouse over an object (in this case a 3d plane) without
>> > leaving the edges .
>> >
>> >
>> > In the following code excerpt, handleRollOver, and handleRollOut are
>> > being called even though I don't 'leave the object.
>> >
>> > Can anyone explain what is going on?
>> > //CODE
>> > protected function createPlane():void {
>> > var material:MovieAssetMaterial = new
>> > MovieAssetMaterial("myMC");
>> > material.animated = true;
>> > material.smooth = true;
>> > material.interactive=true;
>> > material.movie.addEventListener(
>> > MouseEvent.ROLL_OVER, handleRollOver);
>> > material.movie.addEventListener(
>> > MouseEvent.ROLL_OUT, handleRollOut);
>> > material.updateBitmap();
>> > plane = new Plane( material,
>> > material.movie.width , material.movie.height, 8, 8 );
>> > scene.addChild(plane);
>> > }
>> > amera(camera);
>> > }
>> > protected function handleRollOver(e:MouseEvent):void {
>> > trace("vMouse mouse over from btn",
>> > e.currentTarget);
>> > }
>> > protected function handleRollOut(e:MouseEvent):void {
>> > trace("vMouse roll out from btn",
>> > e.currentTarget);
>> > }
>> >
>> > //
>> > [e] jbach at bitstream.ca
>> > [c] 416.668.0034
>> > [w] www.bitstream.ca
>> > --------------------------------------------
>> > "...all improvisation is life in search of a style."
>> > - Bruce Mau,'LifeStyle'
>> >
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
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>> >
>>
>>
>>
>> --
>> Steven Hargrove
>> stevenhargrove.com
>
>
>
>
> --
> Steven Hargrove
> stevenhargrove.com
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