[Papervision3D] Q: Speed up compile times
azupko at zupko.info
azupko at zupko.info
Fri Oct 26 10:09:48 PDT 2007
A very common problem for long, long, compiles times is embedded text.
Generate a size report (under publish settings) and see if you are
embedding all the characters of a specific font - that makes flash "draw
out" thousands of characters depending on the font your using. Make sure
you only embed the characters you need.
Flash IDE is slow though - although it shouldn't be that slow if you are
only doing pv3d stuff.
hth!
-andy
> how big is your project? i'm compiling using Ant to create config files
> and
> call compc for 5 or 6 libraries, totalling around 300 - 400 classes and it
> takes around 45 seconds... so if you are doing considerably less and still
> taking that amount of time then it's possible that importing all the
> classes
> in a package, rather than just those needed is causing an issue (i'm not
> using any wildcards... well, maybe one or two, but not as a common
> practice)
>
> T
>
>
> On 10/26/07, jlm at justinfront.net <jlm at justinfront.net> wrote:
>>
>> Try looking at flashdevelop and code injection.
>>
>> Quoting moveup at mac.com:
>>
>> > Right now my compile times for a project I'm working on using the
>> > Flash IDE with class files from the phunky branch approach 30 seconds.
>> >
>> > Does using a wildcard with import statements significantly affect
>> > the compile time?
>> >
>> >
>> > [e] jbach at bitstream.ca
>> > [c] 416.668.0034
>> > [w] www.bitstream.ca
>> > --------------------------------------------
>> > "...all improvisation is life in search of a style."
>> > - Bruce Mau,'LifeStyle'
>> >
>> > _______________________________________________
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>> >
>>
>>
>>
>>
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>
>
>
> --
> Trevor Burton
> http://www.paperworld3d.com
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