[Papervision3D] force depth on ground plane ?

Glenn Mitchell glenn at pixelassembly.com
Sun Oct 28 15:45:16 PDT 2007


Ah,
thanks Justin, that does the trick

scenes eh :) I overlooked those (was in the mindset that it was all  
one scene)

cheers,
g


On 29/10/2007, at 8:40 AM, Justin Lawerance Mills wrote:

> Maybe you could do two sets of scenes and get one scenes render to
> happen before the other, or have another property you can set on all
> faces, and modify the sort to take this property into account.
>
> On 28 Oct 2007, at 21:15, Glenn Mitchell wrote:
>
>> Hi All,
>>
>> I'm only just starting to use PV, sorry if this question is a bit
>> n00b,
>> (I have maxed out my google skills, but can't find a solution.)
>>
>> I have a ground plane (a Mesh) and would like to force it to draw
>> beneath (ie - further from the camera) to prevent the intersecting
>> faces from being sorted in front of my objects.
>>
>> is there a way to override the screenZ property ? or some other
>> solution ?
>>
>> thanks in advance,
>>
>> glenn.
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org




More information about the Papervision3D mailing list