[Papervision3D] force depth on ground plane ?
glenn at pixelassembly.com
Sun Oct 28 15:45:16 PDT 2007
thanks Justin, that does the trick
scenes eh :) I overlooked those (was in the mindset that it was all
On 29/10/2007, at 8:40 AM, Justin Lawerance Mills wrote:
> Maybe you could do two sets of scenes and get one scenes render to
> happen before the other, or have another property you can set on all
> faces, and modify the sort to take this property into account.
> On 28 Oct 2007, at 21:15, Glenn Mitchell wrote:
>> Hi All,
>> I'm only just starting to use PV, sorry if this question is a bit
>> (I have maxed out my google skills, but can't find a solution.)
>> I have a ground plane (a Mesh) and would like to force it to draw
>> beneath (ie - further from the camera) to prevent the intersecting
>> faces from being sorted in front of my objects.
>> is there a way to override the screenZ property ? or some other
>> solution ?
>> thanks in advance,
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>> Papervision3D at osflash.org
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